Oct 15, 201309:00 AMPoint of View
Empathize With Your Customer
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The powerhouse brother team, David Kelley and Tom Kelley, is coming out with a new book this month. Creative Confidence: Unleashing the Creative Potential Within us All, is a romp through the wisdom the two have gleaned as founder of the world-renowned design consultancy IDEO and the Stanford D.School (David) and author of the best-selling book, The Art of Innovation (Tom).
Their dedication to the book says a great deal about the brothers’ solid, heartland upbringing and family values: “To Mom and Dad who gave us the freedom to express creative ideas, and the confidence to act upon them.” Here we excerpt a chapter from the book that advocates making empathy the cornerstone of consumer research. --SSS
In organizations with millions of customers, or in industries serving the broad public, there is a temptation to stereotype or de-personalize the customer. They become a number, a transaction, a data point on a bell curve, or part of a composite character built on market segmentation data. That type of shortcut might seem useful for understanding the data, but we’ve found that it doesn’t work well when designing for real people.
The notion of empathy and human-centeredness is still not widely practiced in many corporations. Business people rarely navigate their own websites or watch how people use their products in a real-world setting. And if you do a word association with “business person,” the word “empathy” doesn’t come up much.
What do we mean by empathy in terms of creativity and innovation? For us, it’s the ability to see an experience through another person’s eyes, to recognize why people do what they do. It’s when you go into the field and watch people interact with products and services in real time—what we sometimes refer to as “design research.” Gaining empathy can take some time and resourcefulness. But there is nothing like observing the person you’re creating something for to spark new insights. And when you specifically set out to empathize with your end user, you get your own ego out of the way. We’ve found that figuring out what other people actually need is what leads to the most significant innovations. In other words, empathy is a gateway to the better and sometimes surprising insights that can help distinguish your idea or approach.
You can use this kind of anthropological research in the field to gather inspiration at the beginning of a project, to validate concepts and prototypes generated throughout the design process, and to rekindle momentum when ideas or energy are running low. At IDEO, we like to observe people in their homes or where they work or play. We watch them interact with products and services. Sometimes we interview them to better understand their thoughts and feelings. This kind of hands-on research can even change your understanding of who the end user is, as it did for the Embrace team when they changed their approach from designing for hospitals and clinics to designing for rural mothers in their villages.
At IDEO, we hire design researchers with social science backgrounds and advanced degrees in fields like cognitive psychology, anthropology, or linguistics, people who are sophisticated at gathering and synthesizing insights from interviews and observations. But you don’t need an advanced degree to get out into the field this way. Usually every team member on a project at IDEO or the d.school takes part in such field work, because the final concept benefits as a result. As cultural anthropologist Grant McCracken once told us, “Anthropology is too important to be left to the anthropologists.” Everyone can improve their empathy skills with a little practice. You may find you’ll get some of your best ideas by doing so.
Many organizations or teams, use benchmarking when they want to innovate. They check out what their competitors are doing and what suppliers are offering, and pick what they consider “best practices.” In other words, without questioning current ways of doing things or seeking new insights, they copy and paste. In 2007, when PNC Financial Services was striving to appeal to younger customers, they could have just followed the competition, hiked up interest rates on their checking accounts by half a percent, and promoted it with a marketing campaign. Instead, they created a new kind of account for young people, attracting 14,000 new customers in the first two months. Their story starts not with benchmarking, but with PNC seeking to understand the customers they wanted to attract, and then committing to improving their relationship with them.
PNC provides retail banking, corporate and institutional banking, and asset management services to more than 6 million people across the US. They were looking to reach a new demographic, “Generation Y,” the first generation of digital natives, roughly ranging from college age to mid-thirties. When the team at PNC started getting to know Gen Yers through interviews, it became clear that while tech-savvy and adept at weaving technology seamlessly into their lives, they are far from literate when it comes to banking and managing their finances. Even people who were making more than enough to live comfortably were often overdrawn on their account because they would pay bills before their paycheck went through. And they admitted that they needed help.
The team realized that Gen Y needed tools to better manage their money. With greater control over their assets, customers could save more and not overspend, and avoid overdraft charges. As Mark Jones, the service designer on the project, describes it, “For the person living hand-to-mouth, struggling with money management, the key is to let things be more visible, let them get access, let them tweak back and forth between accounts very easily.”