"Yesterday, December 7, 1941, a date which will live in world
history"--or so reads the original draft of Franklin Delano Roosevelt's
congressional address following the attack on Pearl Harbor. In
the brief time before he gave his speech, however, the President
struck the two final words and, in his own hand, changed them
to "infamy." What might the date have lived in if he had been
using a word processor? And how would we have ever known the difference?"
by Nick Bourbakis
In the mid-1970s, General Dynamics, an aerospace contractor to
the U.S. military, was building some of the most sophisticated
aircraft of the day. Typical of this period, complex prototypes
were developed over several years, leaving behind piles and mountains
of paperwork. The process was labor-intensive. Draftsmen produced
original, hand-drawn documents, not only for initial designs,
but for each of the innumerable subsequent revisions. As required
by the government, each revision was then reviewed, sorted, and
checked by "checkers," who filed the separate documents as "appendices."
These were used to understand what had been arrived at, and more
important, how and why. Physical evidence of revision, the appendices
formed a tangible strata of the development of ideas over time.
As avionic design was becoming more sophisticated, though, so
were the tools used to design it, and General Dynamics began to
use some of the first computer-aided design (CAD) programs, which
allowed designers to draft directly on the screen with a flexibility
and speed unimaginable with indelible ink. The A-12 Navy aircraft
was one of the first planes to be designed using these new digital
tools. Its designers were able to continually revise previous
ideas and specifications directly on the very same "document,"
now in the form of a digital file. Such files had no physical
history; they were a malleable series of bits that described the
plane's design only in its most recent iteration. Checkers struggled
to keep track of changes, now that no traces remained of them.
In the end, the A-12 itself was left with no physical or visual
history. Canceled after extraordinary cost overruns, the aircraft
was never built. Still, General Dynamics took from it an important
lesson: these digital tools, though powerful, left virtually no
record of the process or thought involved in the plane's design.
The A-12 was not only a ghost, it was a ghost without a story.
The casualty of this early transition to computer-aided design
was the draft, the physical record of the past that serves to
inform the present.
The draft is a document with its own history inscribed upon it.
It is thought and process made visible--or rather, left visible.
The palimpsest is the most exaggerated form of the draft; in order
to conserve valuable parchment and paper, early scribes would
write directly on top of an existing manuscript, sometimes obliterating
text, but often leaving patches showing, textual fingerprints
of the earlier lives of the document. Gore Vidal uses this idea
in naming and constructing his 1995 autobiography, Palimpsest:
". . . a parchment, etc., that has been written upon twice; the
original writing having been rubbed out. This is pretty much what
my kind of writer does anyway. Starts with life; makes a text;
then a revision--literally a second seeing, an afterthought . .
. writing something new over the first layer of text."
Similarly, paintings frequently reveal pentimenti, earlier visions
and versions that inform the visible image. For a painter, revising
is a process of adding layers, working in relationship to (and
with) the past that is directly underneath. In the work of Abstract
Expressionists like Willem de Kooning, dynamism resides in such
endless revisions; the final canvas is a mapping of alternative
solutions that interpenetrate the surface. Pentimenti (literally,
repentances) are the previous lives of the work, which, through
their errors and false starts, suggest the final forms of the
top layer, the end result. In the palimpsest, in the pentimento,
each layer informs the next; each new word, image, and idea stands
in explicit juxtaposition to the previous forms of the work.
The layerings of the creative process are not limited to text
or visual works; buildings often evolve in a similar fashion.
Existing structures are rarely razed by their new occupants; more
often, they're adapted, one step at a time, to suit their new
use. In Stewart Brand's How Buildings Learn (Viking, 1994), an
architect explains the process: "Porches fill in by stages . .
. the family puts screens on the porch one summer because of the
bugs. Then they could glass it in and make it part of the house.
But now it's cold, so they add a duct from the furnace and some
insulation, and now they realize they're going to beef up the
foundation and the roof. It happens that way because they can
always visualize the next stage based on what's already there."
Brand illustrates this with a pair of Greek Revival houses in
New Orleans, identical when they were built in 1857. Over the
next century or so, these buildings took paths as individual as
their occupants; one pushed the facade to the property line, added
a garage and an attic story. The other added a fourth story and
classic New Orleans balcony rails. Today, though they no longer
have their original roofs, both owners have constructed new roof
cornices that are identical not only to each other, but to their
original form. This is the nature of the draft: certain forms
and ideas remain visible in much later stages of development,
even when they no longer refer to their original function. Successive
layers borrow from those below; in the case of the cornices, they
remain as visible sediment of the many changes and histories of
two houses.
As the palimpsest suggests, writing has been especially capable
of retaining this sediment of past ideas. Indeed, a kind of grammar
has evolved for altering text--notably, proofreaders' marks. The
simplest form is the strikethrough, or crossing out (e.g., "world
history"). Stricken text is still important but cannot be considered
"real" or final; it is the ghost of the document, as in legal
transcripts of court proceedings, where words "struck from the
official record" are represented by strikethrough text, as if
to suggest: Read this but disregard it.
Other forms of revision are not as kind to the history of a document.
The censor's mark actually obscures the text it refers to, as
in an FBI file made public only after key events and names have
been obscured by black bars. But though the past is no longer
legible, it is still apparent--the document reveals that these
things exist, albeit as irretrievable information. Behind the
crude process of blacking out text is a certain technology: the
photocopier. Documents released by the FBI are copies; the original
file retains all the original information. Facsimiles can eliminate
data as needed.
Every advance in "document technology"--writing directly over earlier
writing, typewriters that can strike through text, the photocopiers
that allow the FBI to selectively black out information--brings
this data closer and closer to actual deletion. The ability (and
tendency) to discard a document's history creates something without
a past, only a present.
This endless present seems to be the manifest destiny of the latest
information technology: the digital document. Almost every medium--from
writing to architecture to filmmaking--now takes advantage of the
computer, allowing for new levels of flexibility and efficiency.
But the digital processes for creating and editing text, images,
movies, etc., have led to a world where the remnants of missteps
and mistakes are overwritten, wiped away. The antithesis of the
palimpsest with its visible history, documents on the computer
are reduced to a constantly updated present tense. The once deeply
stratified work-in-process, with evidence of thought and elapsed
time, is replaced by the efficiency of a computer file conceived
not as archive, but as endlessly revisable final product.
The fundamental pre-digital paradigm is one of depth: an idea,
a document, a building, has layers that extend backward through
time. This depth has real value; the hand-revised manuscript of
Ulysses, for example, tells much about Joyce's writing processes
as well as revealing what the book might have been. Erasures on
an architectural sketch are just-visible evidence of similar processes
and potential results.
Early digital tools ignored the lessons of layers, imposing the
binary nature of data (ones and zeros, on and off, present and
absent) upon documents that might otherwise exhibit a rich and
complex stratification of past and present. Photoshop 2.5, released
in 1993, was one of the more sophisticated image processing programs
of the time. Typical of such software, images created with it
were "flat"--a single layer of pixels that could be on or off.
There was nothing "behind" them, and when changed, the pixels
replaced each other, rather than building upon one another like
pentimenti. To be sure, one could save each revision of an image
separately, but that is a different thing altogether. De Kooning
worked on top of the past; the Photoshop user worked on top of
the latest, and was forced to replace it in the process.
Still, the idea of saving multiple versions of a document--drafts,
in a limited sense--suggests that the shortcomings of digital tools
are not insurmountable. Users of Photoshop and many other programs
have developed "workarounds," techniques that let them work in
a draft-like way, that allow the past to remain visible. Like
Photoshop 2.5, QuarkXPress, a common page-layout program, is oriented
toward "flat" documents. The size, shape, and position of text
and images in a Quark file can quickly be changed--with no trace
of their original size, orientation, or visual idea. Mark Michaelson,
design director for New York magazine, uses the "pasteboard" area
in QuarkXPress--the workspace around the page, comparable to the
a manuscript's margins--to keep earlier ideas (alternate photos,
type treatments, headlines) in sight. By throwing all of his previous
elements onto the pasteboard, Michaelson retains a pre-digital
way of working--keeping unused elements and earlier solutions over
to the side. Because earlier elements are not eradicated, but
shifted to the margins, his new ideas are free to build on this
previous work.
Such adaptations and workarounds have demonstrated to software
companies that users of any kind of creative tools need to keep
the past in mind, if not in sight. In its later releases of Photoshop
(3.0 and 4.0), Adobe added a new function, "layers," which allows
for documents with complex and accessible histories. Changes to
an image are no longer made on a single plane of pixels; rather,
they appear on successive layers. Revisions stack up, like on
layers of tracing paper, without obliterating previous versions.
At Oven Digital, a Web design company in New York City, images
often have hundreds of layers, each revision "on top" of the last,
each of which can be revised on its own. One can shuffle these
at will, trying an earlier (lower) element on top of the latest;
or the top layers can be made temporarily invisible, revealing
what an image looked like in the recent past. The presence of
data is no longer dependent on its visibility; a user can build
up a document with pentimenti that, unlike genuine pentimenti,
are reversible.
The makers of QuarkXPress have also begun to address these concerns
through the introduction of the Quark Publishing System (QPS),
which attempts to re-create many aspects of the draft by completely
documenting a file's history. Andrew Miller, managing director
of Image Inc., a consulting company that integrates QPS software
into existing publishing networks, explains that the system produces
a revision trail for Quark documents: "It retains a history of
all the changes a document goes through, even by multiple authors.
It can tell you who did what to what and when they did it." The
"trails" produced in such a system bear no visual resemblance
to the draft, but retain its functions: it has a history, even
if this history takes the form of a "report" rather than graphite
traces or a cornice detail.
Both Quark and Photoshop began as translations of real-world techniques--working
with the pasteboard and the blank page. The latest digital tools,
though, not only mimic the draft, as Photoshop's layers do, they
are redefining the draft entirely. Richard Powers, author of Galatea
2.2 and other novels that deal with the imposition of the digital
realm upon the very physical plane of humanity, has forsaken paper
entirely. He writes everything on the computer. For Powers, the
"outline pro-cessor" is just as important as the word processor.
Built into Microsoft's ubiquitous Office 97, it allows Powers
to manipulate, in ways previously impossible, the numerous different
outlines he creates for a novel.
"The whole idea of the architecture of a novel changes," he says.
"With the outline processor, with linking and embedding, you can
begin to think spatially." Similar in function to the hypertext
links of the World Wide Web, Microsoft's "object linking and embedding"
allows notes, thoughts, even entire documents to be attached to
other texts and ideas as they are developed, with links between
them. Over time, this "meta-document"--this new kind of draft--can
grow and change without the need for any deletion; texts are simply
linked or unlinked. Meaning is altered by the ordering and reordering
of items, without any loss. Related ideas no longer have to occupy
the same space, or any space. The draft is freed from the limitations
of the physical, two-dimensional page.
Powers is not the only one to find liberation at the computer.
George Lucas, by making modest additions and changes to his Star
Wars trilogy, has placed himself at the vanguard of artists using
digital tools to reinvent the ways they work. As images--in this
case, 24 of them every second--are transformed into bits and bytes
of data, filmmakers like Lucas are able to compose, render, and
alter their work frame by frame, manipulating them endlessly.
In the case of Star Wars, this happened 20 years after the fact;
for Lucas, armed with the latest software and computers, the Star
Wars released in 1977 became a first draft, a revisable work.
Films can now be collections of digital documents (albeit huge
ones) no different from any other computer files; when they're
completed, they're simply "spit out" back onto film.
In Wired magazine last year, Lucas explained how digital technology
has allowed him to alter the filmmaking process: "Instead of making
film into a sequential assembly-line process where one person
does one thing, takes it, and turns it over to the next person,
I'm turning it more into the process of a painter or sculptor.
You work on it for a bit, then you stand back and look at it and
add some more onto it, then stand back and look at it some more.
You basically end up layering the whole thing." By adding new
scenes and characters to the Star Wars trilogy, Lucas reminds
us of Stewart Brand's porch-builder, who wound up building an
addition to the house. "I'm of a carpenter mentality," Lucas told
Wired. "I have a rough idea of what I want to do, but I'm going
to start hammering, and then when I get along here, I'll look
at it and say 'We should move this wall here, it would be even
better.' "
In a way, technology has come full circle. All the word processors
and Photoshops and page layout programs in use have indeed killed
the draft, at least as we understand it from Roosevelt's Pearl
Harbor speech and early versions of the Declaration of Independence
and Walt Whitman's hand-corrected copies of Leaves of Grass. But
the latest generation of technology signals a new idea of what
a draft is; it allows artists to become Lucas's "carpenter," lending
to things once fixed in stone (or film) the flexibility of carpentry,
the mutability of pencil on paper, while preserving the history
of their creation. "It makes the medium much more malleable,"
Lucas explained. "You can move things around and think in a more
fluid style--and I love that."
Nick Bourbakis is an artist who divides his time between Barcelona, Berlin,
and Brisbane.
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