In Review
| Comfort
Zone |
The
Brasserie,
New York
Diller + Scofidio |
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Diller + Scofidio's Brasserie features, from left;
a translucent wall through which wine bottles are hazily visible;
and green leather panels that (below) function both as privacy walls
and seatbacks
for booths.
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In
their new Brasserie, Diller and Scofidio forgo
dissident architecture for translucent luxury.
by
Paul Goldberger
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The
old
Brasserie was a bit like the bargain-basement version of the Four
Seasons, the place you went if you wanted a whiff of Seagram Building
sophistication but didn't have the money, or the time, to indulge
in the Big Experience upstairs. It was somewhere between a coffee
shop and a real restaurant, but in the years after its opening in
1959 the Brasserie did manage somehow to establish a certain aura,
probably as much for the glamour of being open around the clock
as for anything about its design or its food. It was hardly a real
French brasserie, but on the other hand, this wasn't a diner on
Queens Boulevard, either.
By the Eighties the Brasserie was feeling very tired, but Restaurant
Associates, the company that created it (along with the Four Seasons,
which it sold in 1973), kept plodding along, hoping, I suppose,
that the cycle of chic would turn and a Sixties-Modern place in
a midtown office building serving vaguely French food all night
would again seem fashionable. It didn't happen. Instead, a fire
in 1995 closed the place down. Restaurant Associates began to make
plans to fix the Brasserie up and try again, pushing Philip Johnson's
original design toward something traditional, but it didn't count
on Phyllis Lambert, the architect, architectural patron, and founder
of the Canadian Centre for Architecture in Montreal. Lambert is
the force behind the Seagram Building--it was she who persuaded her
father, Samuel Bronfman, in the 1950s to fire Charles Luck-man and
hire Mies van der Rohe instead to build his company's headquarters
on Park Avenue--and nearly half a century later she still serves
as the building's aesthetic conscience. Her role is more than ceremonial.
By the terms of the deal under which Seagram sold the building some
years ago, Lambert has the right to review any alteration plans
for the building's exterior or public spaces. And she did not like
what Restaurant Associates had in mind.
Lambert figured the time had come for something else, and she gave
Restaurant Associates a list of architects whose work she admired.
The company chose Diller + Scofidio, perhaps on the premise that
if it had to be daring, it might as well go all the way, and commissioned
them to rethink the Brasserie from scratch. Everything could change
but
the name.
And
everything has. The startling thing, however, is how comfortable,
how right, the new Brasserie seems. Liz Diller and Ric Scofidio
had never designed a restaurant before--actually, they haven't built
much of anything, save for art installations and video and multimedia
projects--but they seem to have figured out instantly what to do
with a second-rate space in a first-rate building to make it feel
entirely new and yet right for its venerable surroundings. Diller
and Scofidio call themselves dissident architects, but that seems,
on the basis of this work, to be nonsense. The new Brasserie isn't
as radical as you think it is going to be: It isn't anti-architectural,
and it isn't overburdened with theory. It is a lively, visually
exciting, slightly-too-noisy room that has exactly the frisson that
the original Brasserie did, updated to feel right for exactly the
moment. This restaurant could not be more different from the old
Brasserie, and yet in a strange way it feels the same, or at least
it feels the same as I remember the Brasserie feeling when I first
saw it sometime in the Sixties: a place with energy and a bit of
dazzle that seemed to have been conceived with intelligence and
discipline.
Diller and Scofidio, who are the first architects to have won a
MacArthur Fellowship, talk a lot about the video screens that they
have placed over the bar, which show a constantly changing array
of images of people entering the restaurant. Presumably this says
something about the act of entrance and about the way in which that
moment is given symbolic importance in the theatrical experience
of dining. It's a nice conceit, but a conceit nonetheless. I like
the wall behind the bar much better--a monumental sheet of translucent
glass into which bottles have been placed in such a way so that
they seem to float horizontally. It is visually spectacular, and
because the bottles look slightly out of focus behind the etched
glass it becomes a cunning and subtle comment on the nature of drinking
and perception.
Almost everything in this restaurant looks good and is comfortable.
Because the space is half a level below the street, patrons have
always entered the Bras-serie by descending a staircase. Diller
and Scofidio have turned the original staircase into something more,
making it a measured sequence of translucent floating treads, stretched
out straight into the center of the room. The main dining room has
a wood floor and curving wood panels, in layers, coming up the side
walls and onto the ceiling, but the warmth and texture of the wood
are balanced by translucent tables of resin, by the huge translucent
wall behind the bar, and by a set of six booths on the side, clearly
the prime locations. The booths are marked by a series of parallel
walls of tufted green leather, slanted at an angle so that the right
side of each booth uses the wall as a seatback, while the left side
has a bench slid in. There is a secondary dining room off to the
side, behind the bar, that is somewhat more intimate, and it glows
with a warm light.
The chairs are familiar favorites from the Fifties, here elevated
to a certain seriousness--you have to do something to counter those
Brno chairs Philip Johnson used upstairs in the Four Seasons--but
it is the resin tables and the staircase and the bar wall that make
the room a kind of exploration of translucency. Mies in the Seagram
Building and Johnson in the Four Seasons were exploring a kind of
sumptuous luxury, trying to prove that it could be achieved with
modern materials and a certain degree of restraint; sensuousness,
not transparency, was their theme, and I'm not sure how much Diller
and Scofidio have broken away from that, since their interest in
translucency here is really another way into sensuous experience.
It says something about this moment in design that the restaurant
feels serene, but it does, oddly enough. The Brasserie is not an
avalanche of images, coming at us from all directions (even the
video screens over the bar show frozen images, not moving ones).
There is a constancy of vision here that might, in another age,
have even been called an aesthetic. What puzzled me about the Brasserie
was not the space itself, but the reputation Diller and Scofidio
have always had for being so radical. This room is full of a love
of objects and textures and surfaces and light. It has an edge,
but it isn't all edge. It is sharp and crisp and absolutely of the
moment, and yet it has a calmness that comes, I think, from the
fact that it is a resolved, fully thought-out whole. For architects
who have spent a lot of time talking about dematerialization and
about the obsolescence of traditional kinds of space, they've made
what, by their standards, has to be considered a wonderful, old-fashioned
room.
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| Screening
Rooms |
Architecture
and Film
Edited by Mark Lamster
Princeton Architectural Press
256 pp.; $24.95 |
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New
essays examine the supporting role
of architecture in the movies.
by David Thomson |
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What a glorious
subject--what a forlorn book. This is a collection of 14 essays that
Mark Lamster, senior editor at Princeton Architectural Press, reckons
fit within one of three broad areas of approach: the depiction of
architects in films and documentaries; the creation of "on-screen
architecture," sets, or settings; and "Visions of the World," or
"how filmmakers have used the built environment to reflect their
ideas about the societies in which they live."
Most of the writers are academics
in architecture or art history, and the writing is clear but distant
and impersonal. There is one essay by a location manager --someone
who finds places that might be suitable for movie settings. Another
is by Bob Eisenhardt, who had the awkward but fascinating task of
serving as editor and codirector (with Albert Maysles and Susan
Froemke) on Concert of Wills, the documentary about the vexed compromises
in the building of the Getty Center in Los Angeles. My hopes lifted
when I saw the promise of that much direct testimony on design problems,
but I noticed that there was nothing in the book by a production
designer, an art director, a set decorator--or even a movie director.
There is only one essay by anyone known as a film writer--Donald
Albrecht's piece on Ken Adam, the German-born designer who settled
in England and became associated with Stanley Kubrick and the James
Bond films.
But my alarm bells went off
as early as line 15 of Lamster's introduction to the book, where
he writes, "Filmmakers, with the help of production designers, art
directors, location managers, and countless other members of cast
and crew insert architecture into their films." "Insert"--as if architecture
were flowers meant to brighten up the place.
I put the proofs down in dismay
and went to the VCR, which happened to have Michael Mann's Heat
loaded. Let me try to describe what I saw and felt as a way of defining
the sedate yet restricted vantage of this book. Like almost all
movies, Heat is a story about people that is made out of shots that
are joined together with something like coherence and momentum.
Even close-ups have a background--as well as an exact angle and composition.
The background may be no more than a blur of color, some shapes
from a domestic interior, or a cityscape. There are, crudely, two
ways of making a film: You can attend to the faces--their talk and
their story--and let the background stay as incidental and uncontrived
as possible. (This is often the key to styles that call themselves
"realistic." ) Or you can reach the conclusion that, despite such
deliberate affectlessness, the audience helplessly and greedily
devours the background as "information" and emotional coloring.
More than that, the audience does not see people and background
separately; its rich response reads the flat screen as an integrated
set of forms.
We do this because the frame
implies choice and composition. And so, in Heat, say, we find Al
Pacino's cop at first in bed with his wife (his third wife). The
shots are long-lensed: They foreshorten real space; they tend to
jam the bodies, fragmented, in our face, allowing only glimpses
of the untidy decor around them. There is a feeling of stolen intimacy,
of rush and pressure, even before the plot teaches us that this
marriage is coming apart because of the strain of the cop's work.
When we see his opponent, Robert
De Niro, the criminal, in his home, it's a large, airy, cooler place:
It likely had an architect, for the De Niro character exists in
smart empty space with a grace that matches his higher income. But
that space is also a sign of his being unattached, and we see this
before he admits that if and when "the heat" comes down he has to
be ready to abandon his life totally. Now I am only scratching the
surface of Heat--and there are better films that have a richer or
more organic sense of architecture--but I hope I've suggested how
the cinema frame formalizes and relates everything it contains.
A body, a hand, a face--all can be architectural once presented;
the same is true of trees, rivers, and clouds. In other words, a
movie is a building, but one in which the dimensions and the experience
are dynamic, elastic, constantly shifting along with the shots,
driven by story-telling, desire, identification, and all those things
that fuel the movie-going dream.
Here is the glory I referred
to, as well as film's challenging alternative to fixed or built
realities. At the movies, the place we see grows and shrinks from
one shot to the next as the director zooms in, zooms out, cuts,
etc. Yet this is all occurring in a very controlled environment
(the theater), with a fixed, flat screen and a "trapped" audience.
What makes movies work so magically is the way we emotionally travel
in that "impossible" space between screen and seats. I am not an
architect, but I suspect this is one of the most exciting challenges
in the field: How can architecture find ways of catching up with
the movie audience's sense of being "in" the place seen? Movies
have taught us to want buildings that bend to our desires.
There is only one essay in this
book--Mitchell Schwarzer's on Antonioni--that comes close to addressing
films in the way I have outlined, and it is marred by awkward writing
and an inadequate treatment of the climax of The Passenger, where
there is a very intricate transition from inside to outside that
summarizes the spatial venture or hope of the whole film--and which
touches on the idea of getting into (or out of) closed spaces. But
Schwarzer is on the right track--he feels the full architectural
resonance of the screen--and if there had been companion pieces on,
say, Fritz Lang and Mitchell Leisen (directors who set out first
to be architects), the collection might have established its seriousness
and relevance.
As it is, the book opens with
a dauntingly smug piece (37 pages long!) by Nancy Levinson on how
foolishly Hollywood has depicted architects. Well, of course a dream
medium can't be given sociological gravity. Film has a tendency
to glamorize or belittle most jobs; that's a consequence of its
striving to fulfill our wildest dreams. So Levinson feels superior
to the literary follies of The Foun-tainhead, Strangers When We
Meet, The Belly of an Architect, Indecent Proposal, and so on--as
if they were only dime-store novels. The great failure in this approach
is her helplessness with The Fountainhead, the cinematic workings
of which are more sophisticated than Ayn Rand (its author and scriptwriter)
ever knew. The Fountainhead was made by King Vidor, who treasured
form and dynamics, and whose work always needs to be approached
as film, not as filmed literature.
Philip Nobel has done a lengthy
examination of the status of American architects in the 1940s and
1950s, and I'm sure it has value for historians. It has little to
do with film, though, or with Mr. Blandings Builds His Dream House,
its ostensible subject. But the Blandings' dream of a livable house
is fascinating, and just one aspect of the way in which Hollywood
sets have amounted to a kind of design for living (one reason why
"poor" homes in movies are always so much larger than in reality).
In turn, that could have been linked to a close account of the building
of one of the great Hollywood homes--the Selznick house on Summit
Drive, perhaps--and Architec-tural Digest's regular worship of the
celebrity home.
This brings me to the essay I
most anticipated: "Cedric Gibbons: Architect of Hollywood's Golden
Age" by Christina Wilson. Gibbons ran the art department at Metro-Goldwyn-Mayer
from the company's founding in 1924 to his retirement in 1956. "Between
1930 and 1957," writes Wilson, "Gibbons received eleven Academy
Awards." She means 1928 and 1957, but she ought to add that only
one of the 11--for The Bridge of San Luis Rey--went to Gibbons alone.
The other 10 were shared with one, two, or three others. Gibbons,
who was not overburdened by training, had the charm and managerial
efficiency, as well as the instinct for power, to run a large department.
Thus he acquired a contract that gave him credit on every MGM film--more
than 1,500 in his time there.
Yes, he ran the department and
liked to be re-garded as a paragon of style--and a lady-killer. He
had a lot to do with the glassy, high-key MGM look--a look that most
film historians have found more vulgar than the house style at Paramount
or Warners. And he stole credit for work done by his more creative
minions. In his book, I Remember It Well, Vincente Minnelli (arguably
the MGM director with the most interest in decor) writes: "My first
exposure to the art department as a director was the first in a
running series of battles. It was a medieval fiefdom, its overlord
accustomed to doing things in a certain way... His own." George
Cukor, in his autobiography, tells essentially the same story of
having to find and encourage a minion (Paul Huldschinsky) for Gaslight--a
film in which the house is a leading character--and placate Gibbons.
That's one clue that official
credits don't tell the truth and that every picture has to be researched.
But Wilson's essay seems content with Gibbons' own version of things.
I could go on. I did like, however, the essay by Bob Eisenhardt,
even if he has been cautious in reporting the turmoil at the Getty.
(Why not? He wants to keep working.) Albrecht is useful on Adam.
The editor has contributed an interesting essay comparing the fear
of urbanism in George Lucas's films with his naive dream compound,
Skywalker Ranch. There is an intriguing piece by Joan Ockman on
Jacques Tati's Playtime. And there is the rest. Above all, I hope
that this lazy volume will not persuade architects or students that
the subject has been covered. Some publisher needs to begin again.
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Metropolis
introduces a monthly review of
Web design and resources. |
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Eboy
Think
of it as a dystopian version of Sim City, the enormously popular
computer game that positions you as the mover-and-shaker in a fungible,
but ultimately controllable world. Eboy's Sim-like, orthographically
rendered mindscapes don't have the original game's interactivity,
but they are a sobering reflection of their creators' twisted anxieties.
The perpetrators, Eboy partners Steffen Sauerteig, Kai Vermehr,
Sven Smital, and Peter Stemmler, peddle their playful font family--based
on the geometry of pixeled-screen fonts and created especially for
use on-screen and on the Web--via this unsettling site. Here, as
in so much of real life, odd and unpleasant things occasionally
take place in an other-wise stultifying world.
deepend
There's a dreary predictability to most design
firms' online self-promotions; not so the home site for this enterprising
group of British new-media evangelists. The teensy, borderline-unreadable
type might seem a bit off-putting at first, but as you mouse over
menus, morphing the type to a readable size, deep-end's minimalist
interface gradually reveals its functionality. Further in, menus
slice and dice the content every which way, so you get a look at
relevant work you might not otherwise seek out--an appropriate envelope
for the studio's impressive breadth of expertise. Specializing in
3-D simulations, game development, broadcast graphics, and the like,
deepend has done its share of cheesy pop graphics for vapid British
TV shows, but its high-end proj-ects--for example, a hyperactive
setting for BBC Digital, and an ingenious promo for the humble Hoover
vacuum--show a savvy sensibility at work.
Lighting.com
Billed as "the Internet community for lighting
professionals," this to-the-trade destination occupies some choice
online real estate--what manufacturer wouldn't like to get his mitts
on that URL?--and takes advantage of it to deliver refreshingly robust
content. The site has its own proprietary search engine for the
rest of the Web, as well as links to lighting associations, designers,
distributors, manufacturers, publications, reps, services, software,
and events. There's also a short but solid list of frequently updated
articles that tackle such relevant topics as seasonal affective
disorder and the impact of street lighting on crime.
International
Union of Architects
What is it the French don't get about
the Web? This Paris-based organization's bare-bones home site makes
a half-hearted attempt to publish topical information about architectural
events and competitions, without being nearly comprehensive or up-to-date
enough to qualify as a reliable resource. Still, there are a few
useful listings, including links--some 35 in all--to architectural
museums worldwide. But while the list connects to such gems as the
spooky Claude-Nicolas Ledoux Museum, dedicated to the eighteenth-century
visionary, it omits, for example, Sir John Soane's museum (www.soane.org),
every bit as marvelous and considerably better known. Looks like
we'll still have to wait for an authoritative online source for
architectural culture.
Ground
Control
Sometimes a Web site is the perfect match for the kind of information
the Internet can deliver best, and that's the case with this "platform
for young urban and landscape designers" from the Netherlands. Behind
a sprightly interface, the editors muster some surprisingly well-thought-out
and ably written content--most of it available in English--that zeros
in on highly specific areas of discussion. So, for example, no traveler
with an interest in town planning should think of visiting Barcelona,
Glasgow, Milan, or Stockholm without first consulting Ground Control's
opinionated, up-to-date, and informative overviews on those cities.
There are also columns, a message board, active areas devoted to
workshops, and a collection of research and design studies.
San
Francisco Museum of Modern Art
When a contemporary museum is just a few blocks
across town from the largest concentration of Web developers on
the planet, you'd expect it to respond with a viable Internet presence.
The newly revamped site for the San Francisco Museum of Modern Art
doesn't disappoint; its crisply detailed interface carries forward
the museum's graphic identity while deftly organizing information
for ease of use. The schedule for a museum the size of SFMoMA, with
its many overlapping exhibition dates, is devilishly difficult to
get across in print; on the Web, the site's overarching visual motif--a
horizontal scroll--solves that task quite handily. The showcase for
the museum's much-touted Web-site collection, e.space, gets shorter
shrift. Perhaps because the half dozen or so specimens on display
are all several years old--which makes them superannuated in Web
time--the majority simply serve to reinforce the popular notion that
Internet art is at best still an embryonic medium.
Art
and Culture
This "interconnected guide to all the arts" gets off on the wrong
foot with a familiar warning: you will need to have the newest Flash
& Shockwave plug-in to view this site. Only you don't need the software--although
you will need a late-model browser. The trouble is that after a
sluggish download, you go to pages which--except for their flashy
headlines--could just as well have been tooled for low-end browsers.
But where Art and Culture really stumbles is in the content it delivers,
a form of high-brow shovelware that covers the bases--architects
from Aalto to Wright, and so forth--but offers no news. It's one
of those encyclopedic endeavors that are typically compiled by overworked,
undereducated content providers. This glorified data dump must be
fairly new--many categories are laughably incomplete--and could improve
as it builds out, but for now it's yet another start-up looking
for a market, the kind that lamely tries to induce you to buy, say,
a Thelonious Monk CD, when all you're after is the musician's bio.
Ken Coupland
writes about art, architecture, and design for
Critique, Eye, and How, among others.
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