Above: (From Left to Right) Kimberly Holden, Coren
Sharples, William Sharples, Gregg Pasquarelli, and
Christopher Sharples.
COLUMBIA SCHOOL OF THE ARTS [West 125th Street Manhattan]
The SHoP architects' proposal forthe expansion of their alma
mater's School of the Arts approaches the building's form as
an extension of its program. This spatial organization study
(top) and conceptual interior image (bottom) are part of an
ongoing feasibility study.
LIGHT BRIDGES [Jay Street, Brooklyn]
Perhaps SHoP's most challenging and complex project to date,
the Light Bridges condominium tower (scheduled for
completion in 2003) in an industrial Brooklyn neighborhood
has front-row views of Lower Manhattan. A digital study
(bottom) was conducted to model the building's exterior, which
bends to accommodate zoning restrictions, the residential
layout, and available light.
DUNESCAPE [P.S. 1 Contemporary Art Center, Queens]
Dunescape was the winning design for P.S. 1's summer 2000
courtyard installation. SHoP transformed a dry patch of land
based on five elements commonly found at the beach:
(bottom) umbrellas, cabanas, beach chairs, boogie
boards, and the surf--each of which is rep-resented in the
bends and folds of the structure (top).
MUSEUM OF SEX [East 27th Street, Manhattan]
Contours of the human body (above top & 2nd image from the top) inspired the structural
skin (3rd & 4th images from the top) of the planned design for the Museum of Sex
in Midtown Manhattan (bottom).
ISSEY MIYAKE [Tribeca, Manhattan]
SHoP scanned conceptual images (top and middle) into a
modeling program to determine the bend of the walls
(bottom) in a proposal for the Issey Miyake store in
Tribeca.
MITCHELL PARK [Greenport, Long Island]
This carousel house (top and middle)--the focal point of a park in Greenport,
Long Island--took its form from a study of horses in motion and the Doppler effect (bottom).
Offsite:
Find out everything you ever wanted to know about
SHoP--including biographies, philosophies, and projects--at
www. shoparc.com. Also call 212-889-9005
for more information.
There are a number of reasons you might have heard of the four-year-old
architecture firm SHoP/Sharples Holden Pasquarelli. You might have
seen SHoP's luminous, widely published scheme for the Museum of Sex, which
is slated to fill an L-shaped lot at the corner of Fifth Avenue and
27th Street in Manhattan--if its founders can finish raising the money
to build it. You might know that the firm's organizational chart essentially
doubles as a family tree, given that SHoP was founded by twin brothers,
the wife of one of them, and another married couple--all of whom met at
Columbia University in the early 1990s. You might know about the architects'
continuing connections to their alma mater: one of the partners, Gregg Pasquarelli,
has returned to teach at Columbia; and in August the university gave the
firm its biggest commission to date, for an expanded School of the
Arts. And if you visited the courtyard of P.S. 1 Contemporary Art Center
in Queens last summer, you might have fallen under the blobby spell of SHoP's
Dunescape, a twisting landscape of cabanas, locker rooms, and wading
pools made of 6,000 cedar planks.
But these are mere fragments of information, bits and pieces of a larger,
more significant story. What they add up to is the notion that SHoP
represents an entirely new kind of firm, one riding the crest of architecture's
digital wave. Like a growing number of their young peers, the architects
of SHoP are using technology not simply to further some ideological agenda
or push formal boundaries, but rather to create a practice that's lean,
fiexible, pragmatic, and committed to built work. The growing prominence
of such firms has a prophetic air: a couple of decades from now, when
all the best-known baby boomers have shuffied off to the cultural periphery,
the architecture world may well be left with a whole lot of firms that
look, sound, and talk like SHoP.
Like a few other partnerships made up of architects in their thirties, SHoP
has a breezy collective title. An acronym cobbled together from the partners'
last names, it combines the S in William and Christopher Sharples,
37-year-old identical twins, and Coren Sharples, 35, who is William's wife;
the H in Kimberly Holden, 34; and the P in Gregg Pasquarelli,
35, Holden's husband. The SHoP name is also meant to suggest that despite
the firm's command of technology it wants to maintain an explicit connection
to tactile reality. Indeed, there is a machine shop in its modest offices
on 37th Street, in which SHoP manufactures its models. (Writers like to
note that a thin layer of real, honest-to-goodness sawdust coats the fioor.)
The firm's moniker also refiects its effort to offer a broad range
of design services, from branding and marketing to real-estate development
consultation. In other words, the name means shop as in "one-stop."
No single part of this philosophy is unique--more than a few young firms
make similar pitches. Ben van Berkel, the Dutch architect who runs UN Studio
with his wife, Caroline Bos, told the New York Times recently that
their firm is landing work because "we not only know how to deal
with the materials, but we bring into consideration all the different levels
of financing, engineering, marketing, styling." But van Berkel
and Bos are in their forties, live in Holland (where the climate for adventurous
urban work is more hospitable), and employ 50 people. To be in your mid-thirties
and working on a half-dozen significant buildings--all in New York
City--with five employees and no interns is to be ambitious in an altogether
different way. SHoP has outsize aspirations and a kind of polished, media-friendly
chutzpah to match. It aims to do no less than change the way important architecture
is built in New York by combining--in a small-scale operation--the fiair
of a high-design firm with the hard-nosed practicality of a developer.
The next three to four years, as SHoP's first major buildings go from
the drawing board into the ground, will prove a stern test for that approach.
The partners' varied strengths have helped them map out this unfamiliar
terrain. None of them majored in architecture at the undergraduate level,
although Bill Sharples earned a degree in architectural engineering. Coren
Sharples studied marketing, Chris Sharples focused on fine art and
history, and Kim Holden majored in art history. Gregg Pasquarelli earned
a finance degree at Villanova before a stint on Wall Street. After
graduating from Columbia's master of architecture program--Chris Sharples
in 1990, the others in 1994--the five went off to separate pursuits.
Bill and Chris Sharples started a firm in New York along with Coren,
who'd married Bill in 1996 and had interned in Rafael Viñoly's office.
Holden and Pasquarelli (who married in 1997) worked for Greg Lynn FORM and
remodeled kitchens and bathrooms on the side.
After the Sharples trio landed a fairly substantial job in Greenport, on
eastern Long Island, they decided to join up with Pasquarelli and Holden.
It was a tentative arrangement, but quickly the discussions turned to something
more permanent. "The five of us began having these conversations
about what the hell this profession was," Pasquarelli recalls. "There
were no models that interested us. We didn't want to be the daring avant-gardists,
the corporate firm, the starving artists, the academics."
The model they pursued instead was one that very consciously borrowed from
outside the profession. With a mix-and-match philosophical openness typical
of their generation, they made an effort to combine technological savvy
and a critical, high-minded sensibility with a clear-eyed approach to business.
Many of architecture's leading firms--especially those with at least
one foot in academe--find talking about money and marketing uncomfortable,
even gauche. Not so with SHoP: "I would say SHoP is more like McKinsey
[& Company, the global consulting firm] than it is like Richard
Meier or Gwathmey Siegel or Polshek or KPF or Hani Rashid," Pasquarelli
says. It's a line he's used with the press before--and one that neatly sidesteps
the fact that McKinsey has more than 7,000 employees worldwide to SHoP's
staff of 10.
Asked why older architects tend to cringe at a direct embrace of marketing
and public relations, Holden responds with a question of her own. "What's
to cringe at?" she asks. "There is no good reason that architects
shouldn't be savvy and innovative about marketing themselves--and be very
knowledgeable about business practices in general. Many architecture firms
do a disservice to themselves and to the industry as a whole because the
firm is not run, and therefore not treated, as a business enterprise
first."
For all SHoP's talk about resembling a miniaturized consulting firm,
the real power of its methodology lies in how it uses the computer. These
days everyone is talking about the fiuidity and smoothness of computer-aided
design forms. But SHoP is trying, with the help of very impressive
technology, to create a fiuent practice rather than fiuid buildings.
The firm has figured out a way to use software to help it take
as many variables into account as possible within a single computerized
system. (Mostly this is done using three-dimensional animation software
that was developed for the film and video game industries.) SHoP's
architects make the case that this allows them to absorb new information
instantaneously--everything from what kinds of materials a particular client
can afford to the setbacks required by zoning regulations. "As information
is gathered from the contractors, the clients, and our design idea, we can
feed that into the model," Pasquarelli says. "Then the form moves
and adapts, but the design keeps its integrity."
He adds, "We really feel that our buildings improve as more restrictions
are placed on them. We love it when people say, 'Wait, I forgot, we need
this,' because we just go tweak the computer, and the whole building shifts.
We say, 'Does it work for you now?' And usually, yeah, it does."
This is a new vision of what technology can bring to architecture. Ironically
enough--given SHoP's wunderkind status--it replaces the excitement about
blobs that has infected slightly older architects with a kind of grown-up
attitude about the potential of digital design. But SHoP's partners are
also careful to stress how much of their design work goes on offscreen.
They're noticeably more eager to show visiting reporters old-fashioned chipboard
and Plexiglas models in the machine shop than to sit them down in front
of a monitor. "The computer will not design for you," Pasquarelli
says plainly. "You work it in the computer, pull it out, work it in
model, work it in construction techniques, work it visually. And then it's
back to the computer. For us, it's all about this cycle."
Technology is probably the key factor allowing SHoP's small staff to juggle
so many projects, which in turn has allowed it to reach an unusual level
of visibility given the age of its partners. (Of course SHoP's gift for
salesmanship--which is either finely honed or a little too smooth,
depending on your point of view--has something to do with this as well.)
The firm may be the first to have turned that rhetoric into a
professional image--a brand, to use that overworked word--that can be marketed
to potential clients. "If there is any theory coming out of our office
it's this methodology of practice," Pasquarelli says. "The computer
has been a tool that's helped us to develop a new model. It's not about
the form." In fact, he says, "if in twenty years' time we've got
twenty-five buildings built, I would feel like we were a success if
no one could drive by any of them and say, 'That's a SHoP building.'"
That pragmatism differentiates SHoP from other computer-savvy architects.
Greg Lynn, for example, suggests that he is sometimes at the mercy of software
design tools--and he appears to enjoy the sensation. "If it comes down
to it," Lynn told Lingua Franca, "I would have to give
the software 51 percent of the credit for the design of my buildings."
Lynn also aims to push formal experimentation as far as it will go on the
computer, even if that means pursuing designs that are currently unrealizable.
SHoP's approach is very different. "It is important to view technology
as a tool, and not as a concept that we are in service to," Coren Sharples
says. "Embracing technology is one way of maintaining a positive outlook
toward the possibilities of design and construction, to say what can be
done rather than what can't be or isn't done." The message is clear:
technology's potential is something understood innately by all of SHoP's
partners, rather than learned or fiaunted or affixed to an existing
theory of practice. As Bruce Ferguson, dean of Columbia's School of the
Arts, puts it, "They use the computer in way that is productive rather
than technophilic."
That's why the Dunescape project--despite its modest size--was such
an important one for the firm. It had a formal novelty but also seemed
approachable. (It was blobby, in other words, but it was real.) "We'd
watch people come in with this hipster attitude," Pasquarelli recalls.
"Then they'd look, and you could see the smile spread across their
face." In the New Yorker, Paul Goldberger called Dunescape
"one of the few instances of computer-enhanced design in which the
result is warmer, livelier, and more exciting than the renderings that preceded
it." Joseph Giovannini, writing in Red Herring, noted, "Dunescape's
comfortable sunbathers were probably unaware that they were sitting on architecture's
cutting edge."
For Terence Riley, chief curator of architecture and design at the Museum
of Modern Art, what's striking about SHoP is the speed with which the firm
has translated academic ideas into practice. "A lot of times there's
a breach between practice and theory that is difficult to overcome,"
he says. "Theoretical notions stay in the academy too long and get
hyperdeveloped to the point where they grow past any possibility for practical
application." There is a continuing danger of this happening with digital
architecture. But Riley notes that although the SHoP architects "know
how to use digital technologies very intelligently, they also know when
to move beyond them and seek alternative means."
Riley thinks of SHoP--along with architects such as Preston Scott Cohen
and UN Studio--as an early example of what he calls a "second-generation"
digital firm. At the beginning of the digital revolution in architecture,
he says, "There was a kind of euphoria about the possibilities of technology.
But this second generation realizes that it's not going to be a total revolution--that
some intermediary steps are going to be necessary."
SHoP was one of 19 candidates for the Columbia job, which is a tricky one
in a number of ways. It will more than double the size of an existing 100,000-square-foot
building called Prentis Hall, turning it into a new hub for Columbia's School
of the Arts; it will have to be technologically complex to serve the needs
of new-media and film students; and it represents a significantly
higher profile for the university on 125th Street, where town-gown
relations have not always been the smoothest.
SHoP survived as the list of firms was trimmed to five, and then
made it to the finals with Weiss/Manfredi. "We finally chose
SHoP," Ferguson says, "because it seemed they were really thinking
the way we were: that the program would cause the building to emerge, rather
than this Modernist approach of imposing a particular design solution. And
SHoP convinced us through their previous work that they could consider fiscal
and aesthetic issues at the same time, without any loss of creativity. Among
the firms we looked at, they were absolutely unique in that way."
If SHoP's design philosophy is devoid of what might be called political
passion in the ideological sense, it is highly political in the way
it embraces the messy demands of process. This can perhaps best be seen
in the firm's plans for a condominium tower near the Brooklyn waterfront,
next to the Manhattan Bridge. The building will include 4 fioors of
retail and commercial space, with 20 residential fioors above. (The
developer is Cara Development, with Jeffrey M. Brown Associates.) The design
is still in the approval process, but as SHoP envisions it, the building
will combine contextual response and adventurous form: it will be made of
dark red brick, with a vaguely Moderne look on the lower fioors, to
satisfy the requests of the neighbors; and its two towers, connected by
a series of passageways sheathed in glass, will bend and twist--like a pair
of heliotropic plants--to take best advantage of light and views. To judge
from the early renderings, the building may turn out to be a good symbol
of the firm itself: not just pliant but somehow practical and cutting-edge
at the same time.
The Columbia job is close to their hearts for obvious reasons--and dealing
with a large institutional client represents a big step up--but something
about the Brooklyn project seems particularly compelling for the SHoP architects.
First of all there is the site in what is simultaneously the most awkward
and most promising of urban locations--hemmed in by the bridge, the Brooklyn-Queens
Expressway, and a subway line but offering the potential for sweeping views
and high visibility. For SHoP there is something genuinely appealing about
trying to negotiate the challenges of both the site and the infamous labyrinths
of the New York City planning process while still producing a cost-effective
and eye-catching building. It remains to be seen, of course, whether the
design will escape that process with its charisma intact. But you won't
find any wavering on that score inside SHoP's offices, where an
indestructible optimism seems always to reign; indeed the partners argue
that the Brooklyn project offers a perfect test of their fiexible digital
system and its claims to spin restrictions into the gold of successful architecture.
Just ask Gregg Pasquarelli. "When that tower goes up and people realize
that this kind of building got built in New York, that's going to piss a
lot of them off." he says. "It's going to prove to an entire generation
of developers and architects that they're wrong, that they've lied to the
public. These guys have sold the people of New York the worst crap for forty
years. They've said that you can't do meaningful architecture here at this
scale: it's too expensive, there's no room, New York isn't like that, you
can't make money doing it." He stops to take a breath, beaming with
anticipated pride. "At 38 years old, which is how old I'll be when
it's done, I'm going to call all of their bluffs."