Sustainable Metropolis World Trade Center Live@Metropolis Next Generation Designmart Events tropgreen

Inspired early in his career by Bucky Fuller, Ed Schlossberg's dream is fueled by the power of human interactivity.




Schlossberg wears a "Sight Mask" (above) from his 1981 Macomber Farm project for the Massachusetts SPCA.
Schlossberg got his start in design working with Buckminster Fuller (1970; above).
Photo by Top, Chris Buck; bottom, Courtesy Edwin Schlossberg Incorporated
Edwin Schlossberg has long dreamed of building an immense high-tech game arena in the middle of Times Square where hundreds of people playing together at any hour would control power grids, move investments, or create structures to revitalize urban spaces. If this sounds suspiciously like pop-culture utopia, it's because Schlossberg--the grand master of human interactivity--believes that games and other shared experiences inspire cooperative relationships among strangers. Although this costly dream has not been realized, conceiving interactive environments for the masses is his mission. Schlossberg's most recent project, the "spectacular" on Reuters's new world headquarters in Times Square, is not just another mammoth advertising billboard but an unparalleled opportunity to engage the public in collective experience.

All the public and institutional spaces Schlossberg has designed during the past 30 years--museums, parks, recreational areas, information kiosks, study centers--are built on the foundation of mutual reliance. His current works in progress, including two branches of a children's museum, a hospital environment for kids, and an arboretum, offer various ways to have conversations in public places while raising the stakes of interactive experience.

Schlossberg, 56, was a pioneer of experience design long before the Internet made the concept popular. The inspiration hit him in 1965, when at the age of 19 he attended a series of lectures at the New York YMHA featuring Marshall McLuhan, Merce Cunningham, and Buckminster Fuller. It was Fuller's ideas about "Spaceship Earth"--how to make the world work better for more people by doing the most with less--that enthralled him. The precocious Schlossberg had already befriended Jasper Johns and John Cage, who later introduced him to Fuller. In 1968 Fuller made him his teaching assistant at Southern Illinois University. At the time Schlossberg was pursuing a doctorate in science and literature, and his work with Fuller added design to this calculus.

Offsite:
ESI Design, (212) 989-3993, www.esidesign.com.
For Schlossberg design was not about rearranging the aesthetics of the physical world but making fundamental philosophical changes with existing structures that would have the greatest benefit for the most people. So in 1969 he helped organize the World Games, Fuller's innovative strategy to promote human cooperation by enabling players to solve global problems. This was Schlossberg's first exposure to mass-scale interactive experience and provided the foundation for much of his future work.

ESI's latest project is the sign (above and below) on the Reuters headquarters in Times Square that shows video images of unfolding news.
Photos: Sean Hemmerle
In 1971 Schlossberg received his Ph.D. from Columbia University, published his thesis (an imaginary conversation between Albert Einstein and Samuel Beckett), and joined the staff of the Brooklyn Children's Museum, where for six years he designed an interactive milieu based on the exploration of earth, wind, and fire in which kids physically generated the power that ran the exhibits. In 1977 he founded the New York- based Edwin Schlossberg Incorporated (ESI) to create exhibits, kiosks, games, futuristic teaching tools, and new ways of transforming solitary activity into mutually supporting networks.

"The idea that you make an experience that requires a conversation in a public place is training for the fact that culture is collective," Schlossberg says. Indeed his design cannot function without proactive participants. His practice is rooted in the idea that people's experiences of things are enhanced through the contributions of others to the same experience. Direct engagement is Schlossberg's métier, and the signature high-tech gadgetry that makes his projects come alive is not an end but a means to draw audiences out of their complacency. "The history of the world is alive only in the nervous system of every body alive right now," he says. "Culture only exists dynamically."

Schlossberg's firm has created a number of highly visible cultural and corporate environments, including the American Family Immigration History Center at Ellis Island; the Pope John Paul II Cultural Center, in Washington, D.C.; Innovation Station at the Henry Ford Museum, in Dearborn, Michigan; and the Sony Wonder Technology Lab, in New York. At the ESI offices on lower Sixth Avenue, where more than 50 designers and technicians work together in small development teams, there is no house style. The products and graphic interfaces are guided by functional concerns rather than fashion. Each commission is routinely redefined to determine goals that will engage the largest number of people. The initial client meeting is a jumping-off point in Schlossberg's quest to find greater group dynamics. But there is another instigating force: "The hardest thing in invention is always the emotional engagement, not the figuring-it-out part," he says. "The figuring-it-out part is what you do every day. To be emotionally engaged, and figure out how can we get a client to sustain a level of effort in a particular project, is the real challenge."


 

BACK TO TOPBACK TO TOP