Mention the AIGA to anybody who isn't a graphic designer,
and you'll probably be met with a blank stare. Despite its
87-year history, 16,000 members, and self-proclaimed mission
of "stimulating thinking about design," the
existence of the American Institute of Graphic Arts is a
well-kept secret outside professional circles. Nevertheless,
it's a my-way-or-the-highway proposition for most graphic
designers. If you're not a member of the AIGA--with its
pricey entry fees, recently renovated Manhattan
headquarters, and bewildering array of conferences,
exhibitions, competitions, and retreats--you're just not
part of the club.
Given the organization's mission, it's ironic that the
venerable AIGA Journal of Graphic Design has long
been--with its generic type program and layout and skimpy
black-and-white illustrations--a letdown graphic
design--wise. There have been grumblings, too, about the
AIGA's annual, traditionally a rather styleless affair.
Something clearly had to give, and late last year the AIGA
announced that its publications would be "redesigned
and editorially rethought with a view to making them the
most compelling documents and artifacts of contemporary
design and design criticism."
As a result, the annual has been jobbed out to name
designers and redubbed 365: AIGA Year in Design, and
the journal this year has been divided into three publishing
"streams"--the first and foremost being Trace:
AIGA Journal of Design. The reworked journal (note the
conspicuous absence of graphic as a qualifier) is
joined by the entirely new Gain, a twice-yearly
Internet-oriented report on "design for the network
economy," and Loop, dealing with interactive
design education and available exclusively on the AIGA Web
site.
According to editorial director (and former I.D.
staffer) Andrea Codrington, the makeover is part of a
much-needed effort to revamp the AIGA's publication
department and stretch the definition of graphic design to
include motion graphics, interactive design, and visual
culture at large. A commendable effort to bring the
organization's publishing in-house, Trace (to be
issued three times a year and sold on newsstands) is a more
compact version of the old journal, with the welcome
addition of full-color photo illustrations, less text-heavy
features, and a hip editorial spin. The new look and feel
marks a move to engage an audience that--whether by training
or temperament--doesn't like to read a whole lot, preferring
pictures and production values to the pleasures of text.
"Designers are by nature fetishists," Codrington
says. "They fondle paper, ogle type, and covet imagery.
So we wanted to bring in a certain level of sensual
satisfaction that wasn't in evidence before."
A spiffy, and surprisingly legible, redesign by New York
studio 2x4 notwithstanding, what jumps out about
Trace is Codrington's take on content. Whereas the
old journal tended toward ruminations by the likes of
graphic design legend Milton Glaser, the new version ups the
ante with a postmodern approach to a slate of trendy topics.
Contin-uing with a long-established thematic approach, the
first issue focuses on "Surprise," declaring its
newfound attitude with a bold wraparound photo-essay
depicting close-ups of dented automobiles, followed by
articles about deceptive design (those hilarious fake trees
used to disguise cell-phone towers), military camoufiage,
the element of surprise in motion-picture title sequences,
and a short discussion of anachronistic type treatments in
films.
So how does the new publication play to the AIGA's
long-suffering membership? An informal poll of graphic
designers failed to elicit much of a reaction, most refusing
to be quoted for attribution (such is the AIGA's grip). But
one member, budding novelist and book designer
extraordinaire Chip Kidd, said, "Gee, who would have
thought? The AIGA journal actually looks
interesting!" Kidd then couldn't resist a knock on the
organization's bland, institutional trademark: "Let's
hope the logo's next."