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He's a techie who thinks conceptually, a designer who makes art, a humble collaborator with ideas of his own. But what, exactly, does multimedia maestro Ben Rubin do?





Sights and sounds from Rubin's MTA presentation.
Arrival Sign Sounds
Existing/New
Turnstile Sounds
Existing/New
Ben Rubin with Listening Post in his New York studio (above). A collaboration between Mark Hansen and Rubin, the piece (at the Brooklyn Academy of Music last year, below) is an art installation that displays text from Internet chat rooms and translates it into sound.
Photos: Top, Evan Kafka; Bottom, courtesy Ben Rubin/EAR Studio
You've got to feel a little sorry for the unsuspecting dinner-party guest who turns, salad fork in hand, and asks Ben Rubin what he does for a living. The answer to that question, though fascinating, could stretch through the end of dessert. "It's certainly hard for me sometimes to describe what I do," Rubin says. "At times I run the risk of feeling like a dilettante."

Rubin, who is 38 and lives in New York, is known primarily as a sound designer and a multimedia consultant. He has worked regularly with architects Elizabeth Diller and Ricardo Scofidio, artist Ann Hamilton, composer Steve Reich, and performance artist Laurie Anderson, among others; teaches sound design at New York University; designs museum installations; and produces digital artworks, one of which, a joint project with Bell Labs statistician Mark Hansen, was shown last year at the Brooklyn Academy of Music and will go on view later this year in a first-floor gallery at the Whitney Museum of American Art.

Rubin grew up in Newton, Massachusetts, dreaming of a career as a filmmaker. He has a graduate degree from the MIT Media Lab, but it's his undergraduate work that perhaps best sums up his unusual skills: at Brown, he double-majored in computer science and semiotics. At nearly every stage of his professional development, Rubin has begun work in a field just as it was making the awkward transition to the digital age. That was the case in his first job out of MIT, in which he helped develop a sort of protodigital film-editing system called Montage. (He later used those skills to edit a Sally Kirkland movie of the week called The Haunted, which Rubin remembers as "really terrible.") It was the case in his work in the early 1990s with Reich and Beryl Korot's groundbreaking multimedia opera The Cave, and with the techno-savvy downtown theater collective the Builders Association. And now it's the case as he establishes himself in the realms of architecture and the visual arts.

Offsite:
Electronic Arts Research Studio, (212) 334-9969, www.earstudio.com
On the one hand, Rubin is a singular figure--not just because he's carved out a comfortable niche beyond the traditional disciplinary boundaries of the design world but because, as a friend of his put it, "he's just smarter than a lot of other people who are working on this stuff." On the other hand, Rubin's fuzzy job description is surely a sign of things to come. As the arts grow more and more tightly bound up with technology, there is going to be increasing demand for people like Rubin who can bridge the gap between concept and execution. And there is going to be a need for the public, and the media, to stop insisting on putting creative people in tidy, easy-to-label boxes. Rubin's work is paving the way in both areas.

Not that you'd know it from talking with him. You know those celebrities who discuss themselves in the third person, as in "Charles Barkley's just got to do what's best for Charles Barkley"? Ben Rubin is decidedly not that kind of guy. If you ask Rubin about Rubin, in other words, you're not likely to get anywhere. On my first visit to his Manhattan studio, which occupies the rear half of a third-floor loft building on the Bowery, I tried a direct journalistic approach, which quickly fizzled. When I came back a few weeks later, we simply talked for a while, and then he began showing me examples of his work, clicking his way through a couple of projects on the two huge computer monitors that crouch on his desk between a pair of Tannoy speakers. That was infinitely more revealing.

If there is a thread connecting Rubin's disparate design work, I came to realize, it is a certain analytical elegance: the problem is well-framed before it's well-solved. That, in a nutshell, is why people like Diller + Scofidio and Hamilton keep hiring him as a collaborator, and it's why curators are so curious about his forays into the art world. That quality was certainly evident in one of the projects Rubin showed me on my second visit. It was a study he'd made of the sound design in the New York City subway system--specifically the beeps that are produced when passengers slide their MetroCards through the turnstiles and the three bleats that ring out in certain stations when a train is approaching. He'd prepared the presentation for a conference of sound designers and researchers in Glasgow, but the project was essentially self-financed research and development for his own firm, which is called Electronic Arts Research Studio, or EAR Studio.

Nerve Bible (1995; above) was one of Rubin's early projects for musician Laurie Anderson.
Nerve Bible is Anderson's metaphor for the human body, and the show dealt with her feelings about technology. Rubin helped to choreograph the projections (above and below) with her songs and movements.
Photos: Top and middle, courtesy of Canal Street Communications; Bottom, Koni Nordmann
What Rubin had discovered was not particularly inspiring. "If anyone thought this through at all," he said, twisting in his chair to face me, "there's no evidence of it." The sound to signal an arriving train, especially, is stress inducing and empty of information: a harried symbol of the hate portion of New Yorkers' love-hate relationship with the city. The turnstile sound--a long high-pitched whine--is virtually the same whether your card swipes successfully or has no money left on it. "These sounds as they're deployed are nothing but noise pollution," Rubin said. He didn't sound upset by this; his tone was quietly matter-of-fact. Rubin's tone is just about always quietly matter-of-fact.

Rubin had broken down the problems with the current approach and proposed some new sounds. First, he'd realized that there are three possible outcomes when a rider swipes his or her card: success; the dreaded "Swipe Again," meaning the card has not been read; or failure, caused by an expired or empty card. So he made up a separate sound for each: the first--success--was short and bright; failure was a brief alert, not unpleasant but thoroughly distinguishable from the first sound; for "Swipe Again," Rubin made up a more complex, musically unresolved sound.

The remarkable thing about the presentation was not the sounds themselves, though they were surely an improvement. It was that Rubin had analyzed the situation--the rider at the turnstile, Metrocard in hand--from a spatial point of view as well as a purely aural or technological one. "There are three different ways you have to send your body depending on what happens when you swipe the card," he said. "So you need a different sound for each of those."

This brought to mind something Elizabeth Diller had said to me about Rubin: "I think what's really unusual about him is that he's able to engage ideas about new media and space in a way that nobody else can. So it's not just about the technology, but also about artistic intervention in space. That's what makes him valuable to architects."

Next Rubin played me the sounds he'd developed for the arriving-train signal. There's just one sound for that now, and it's the same for all trains, so if you're rushing through the turnstile and you hear it, you can't tell if it's announcing the train you want. Rubin's simple solution was to have each sound carry the information it needed to convey to riders. (Once again, the new sounds were easier on the ears than the existing one, but that seemed like a pleasant by-product of the design process rather than its starting place.) He had invented four different sounds: one each for an uptown express, uptown local, downtown express, and downtown local train. The sounds were sophisticated but easy to recognize; the uptown ones used rising tones, the downtown ones falling tones. The express sound was simply the local-train sound at a faster tempo.

His collaborations with architects Diller + Scofidio include a video installation at the Brasserie (above) that captures images of guests as they enter the restaurant, and a permanent video marquee called Jump Cuts (below) for a United Artists theater in San Jose, California. Surveillance images from inside the building are displayed on the street.
Photos: Top, Michael Moran, courtesy Diller + Scofidio; Bottom, courtesy Diller + Scofidio

The last part of the presentation was a video Rubin had made of the inside of a subway station, showing people moving through the turnstiles. He had simply replaced the sounds he'd recorded with the new ones he'd come up with, leaving the visuals intact. The result had a good-natured Eamesian flair. The city on the screen looked exactly the same, but it had been transformed into a place somehow infinitely more humane. I asked Rubin if he'd shown the presentation to the Metropolitan Transit Authority, which operates the New York subway. He said he had, but that the meeting was more an informational visit than a sales pitch, and that as far as he knew the city has no plans to change the existing sounds.


 

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