Although we're celebrating our 20th anniversary throughout 2001, I'm reminded
that this issue of the magazine marks the actual date. So I am taking this
milestone as an opportunity for refiection.
The first draft of this piece provoked the following comment from our
editor in chief, Susan Szenasy: "It feels to me a bit like the same
old art-versus-architecture debate." My response is, what debate? After
two decades of closely following what has been written, I wonder who currently
is an advocate for a definition of usefulness and functionality--who
really explains the process that a designer/architect goes through?
During our first years, an architect would occasionally come up to
me and say something like, "Thanks for your coverage, but there is
a bigger story that you did not write about." Such remarks used to
make me mad, as they do most publishers and editors. But I must admit that
I agree with the criticism. Stories about architecture should explain process,
discuss function and aesthetics, and describe the designed environment to
curious readers. After all, who will do this if not the design press?
In response to Susan, I thought of creating some sort of a dialectical debate
to get to the root of the problem. But I quickly realized that there is
no real dialectic--just confusion about the definitions of architecture
and design, marked by a tendency toward writing about them as art or philosophy.
What Metropolis set out to do 20 years ago--and is still trying to
do--is to put our topic into cultural context: discuss why things look as
they do, and fulfill and elevate a wider audience's interest in our
subjects. Have we succeeded? I think we have in many ways, but confusion
still lingers.
Recently I have begun to feel that architecture has become the whipping
boy for those who want to make their mark as critics. Their work has validity,
but when they divide the work of practitioners into two camps--real artists
and the rest--they do more harm than good. Today the list of who we see
as creators is a short one. To Herbert Muschamp, of the New York Times,
it includes Frank Gehry, Peter Eisenman, Rem Koolhaas, and very few others.
And when such infiuential writers celebrate people who minimize, even
ignore, the real work of architects and designers--everyday structures and
their effect on the environment as well as on those who live and work in
them--they create confusion. I cannot help but think that this kind of writing
is terribly confusing to the man on the street who is looking for some understanding
of his world and the way it works.
I am a strong believer in the Vitruvian definition: firmitas,
utilitas, venustas (structure, function, beauty). These characteristics
constitute a whole; none can be left out, ignored, or de-emphasized.
How do we define a fog bank that people enter as a pavilion at a world's
fair? Is it architecture or art? The project, by Diller + Scofidio
for the Swiss Expo 2002, provokes this question. After all, art entertains
and even transcends normal definitions of usefulness and functionality,
whereas architecture is based on practical things that can encompass all
that art is but must always serve its masters--the laws of gravity and usefulness.
I believe that the creators of the fog bank, as well as many of their critics,
see it as architecture.
The confusion about the definition of architecture has been raging
for too long in our newspapers and magazines. Somehow, somewhere--either
on the campuses of the University of Pennsylvania or Yale--the discussion
of architecture as a purely artistic enterprise became popular. Perhaps
it started during the 1940s and 1950s; perhaps much earlier, resulting from
the emergency projects to employ architects during the depression. Was it
Bob Venturi or Vince Scully, or was it Fiske Kimball and the architectural
historians of the 1930s? For me, it is not important. What is important
is reaching a better appreciation of what architecture truly is.
Metropolis has tried to show what we believe is a true picture of
what an architect/designer does. By examining the design process and the
cultural factors that affect it, the magazine has tried to explain why things
look the way they do.
Our definition has grown to expand the classical one: in addition to
being functional and easy to use, our buildings and objects must respect
the environment and users of every age and condition. We hope this new unity
will result in projects that are aesthetic, arresting, provoking, and signify
a different way to see our world. For examples, I look at the work of Renzo
Piano and Norman Foster. In this issue we examine the work of William McDonough,
whose thinking, process, and advocacy are changing everyone's perceptions
of the role of architects.