Q&A: Michael Luck Schneider
Michael Luck Schneider
At the upcoming Digital Signage Expo (February 26-28) in Las Vegas, there will be a lot of talk about integrating electronic media into the designed environment. On the 26th, at a full-day session called “New Design Directions: Dynamic Digital Environments,” Michael Luck Schneider, senior designer at ESI in New York will discuss, in some detail, the collaborative effort it took to create the Dream Cube in Shanghai. I asked him about how his global team worked together as they communicated between Cologne to Sydney to Beijing and points between; and the ways and means of systems design. In my previous interviews on the topic of media-rich environments, panelist Paul R. Levy, president and CEO of Philadelphia’s Center City, talked about the use of digital media in the large-scale urban environment; Jeff Kovel, AIA, principal at Skylab Architecture in Portland, Oregon, discussed his firm’s experience in building Camp Victory for Nike. Here we dig down into ESI’s interactive spectacular, designed, as Schneider says, to “demonstrate the power of collaboration in shaping a more sustainable future.”
Susan S. Szenasy: Let’s use your project, the Dream Cube in Shanghai, to discuss how media rich environments come together, and how this project relates to other, previous work at ESI. Firstly, the global communication part. How did that work? Describe the expertise on the team in NYC and Shanghai, and another location, if any. Then talk about how the team came together.
Michael Luck Schneider: At ESI we always start the design process by imagining a project from the audience’s perspective and thinking about what their experience should be. Once we defined the vision for the Dream Cube—to create an interactive spectacular that would demonstrate the power of collaboration in shaping a more sustainable future—the next step was to find the partners that help us produce it. Through an open bid process we ended up with a pretty incredible international team based in in New York, Cologne, Sydney, Hong Kong, Shanghai, Beijing, and Los Angeles.
The first partner to come onboard was the lighting design group Full Flood, based in Los Angeles. As the visual content of the Dream Cube really came to life through projections, LED and LCD displays, light was a key medium to create a unified experience, and Full Flood was instrumental in the process from an early stage.
Spinifex Group from Sydney then came on to translate our design into animations and develop the majority of the audio-visual content. They’re unique in having a deep understanding of the technology that drives media experiences, which enables their team to build amazing stories for unique canvases like the Dream Cube. They also worked with a team in Hong Kong to produce local Shanghai video shoots and compose the experience’s musical themes.
PRG Germany joined as the systems integrator, and they oversaw the design and implementation of what was a highly complex and groundbreaking technological system. Pico in Shanghai supported our designs and mockups. They also did the final exhibit fabrication and installation.
With this international group, having face-to-face meetings with everyone at the table was essential to establish a shared view of the project and common goals. Once these were defined, we were able to use digital tools to review and track process in all quarters, and we held weekly calls to ensure clear communication throughout the process. Spinifex also developed a model that enabled us to view media mapped to a 3D visualization, which turned out to be invaluable. In addition, we had two full-scale mockups built—one in Shanghai and one in Berlin—that enabled us to review and refine the project in person at critical stages.


































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