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Slums are Necessary


Tuesday, April 30, 2013 9:30 am

On the outskirts of some of the world’s largest cities exists an informal way of life. It’s unlike any other. To most, these spaces are defined as slums, shantytowns, or favelas. The list of stigmatized words associated with these settlements is never ending. Regardless of their delineation, the sheer mention of their existence conjures up an endless sea of negative associations—rampant crime, dismal infrastructure, impoverished communities, filth, and a severe lack of education. Yet the reality is not as simple as all that. While our assumptions are not wholly dishonest, they are wildly deceptive.

Heliopolis, the largest favela in Sao Paulo, grew out of a need for proximity to the amenities that the city had to offer. When this informal settlement was first established in the 1940s, the demand for it was low, thus the population was much smaller and much more spread out than it is today. Over time, as Sao Paulo expanded so did the desire to be situated within its reach. But housing within the urban area was not affordable to a large number of low-income residents. So they settled down on un-owned and non-delineated land areas, like Heliopolis. Today, the densely lined streets of this three-quarter square-mile favela, is home to roughly 100,000 inhabitants.

When we first see Heliopolis, all of the stereotypes we could imagine about an informal settlement are at play—the tin roofs are rusting, the streets are sprawling and unorganized, brick buildings are crumbling, and crime is rampant. There is no denying that these characteristics are a reality. What surprises us, however, is that an average home within the perimeter of Heliopolis costs $100,000 USD. As a matter of fact, one of the most prestigious hospitals in Sao Paulo sits along the edge of Heliopolis. Read more…



Categories: Cities, Sao Paulo, Urban

A New Humanism: Part 16


Wednesday, April 17, 2013 9:22 am

A mind is predisposed to organize learning and experiences into narratives, and as we search for order and patterns, our attention is captured by human stories. We can’t resist clues discovered in unfolding plotlines, beginnings and endings or conflict, climax and resolutions; the search for causes and effects is built into our “learning” brain. And we’re equally drawn to moods and settings – all experienced through real or fictional characters that grow, change, solve problems and, ultimately, win in their own way. We tend to package the results in myths, legends, literature, and entertainment that bind families and communities together and ultimately define a culture. This happens, for each of us, in the environments we build as well. The narrative representations made “in-here,” as we mirror, or imagine ourselves in the reality “out-there” become our way to impose an understandable order on fragments of experience – and realize its pleasures. Like naming, stories create their context, giving perceptions a meaning.

Encountering a new place, we enter, in effect, into stories already underway.  And as the setting and the human life that animates it engages our interest, we tend to find our own place, to belong or not, within these flows of people, spaces, and events. As the accumulating sensations trigger messages, associations, and emotions, we fill in the details and fit them into our belief systems, theories, and prejudices. We weave them into our “personal project” – our own imagined journey through life with its intentions and motivations of the moment. Then the narrative momentum, this illusion that we can control, is the way we fix a built environment into our long-term memory and, as a result, merge it into our lives – and often into our identity.

Telling a story with a built environment is integral to design and is often done with great skill by people who know their audiences. And some of the most popular, memorable public places are those conceived as theater from the start – a stage where lives play out. Dramatic narratives are laid out for us with paths, vistas, suspense-and-resolutions, and the choreography of see-and-be-seen entrances and processions.  The great English garden at Stourhead is, literally, designed to tell stories of the owner’s family, of Greek mythology and a landscape architect’s ability to express “the genius of the place.” Read more…



Categories: A New Humanism

A Network of Shared Intelligence


Tuesday, February 19, 2013 10:00 am

What is “Geodesign” exactly?

Geodesign is a term dubbed by Redlands, California-based Esri to describe the confluence of geography and design, applying technologies from geographic information systems and other complementary approaches to tackle big world problems such as sustainability, ecology, and building tomorrow’s cities.

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Bran Ferren

Bran Ferren, co-founder of Applied Minds LLC and keynote speaker for the opening session at the Geodesign Summit held at Esri’s Redlands, California Campus, set the tone for the event this past January.

The Geodesign Summit, in existence since 2009, is one of those conferences that explores a concept that is still at the “shiny object curiosity stage,” not yet something very usable, according to Ferren. It is a way to try to begin to build the cities of the future, using technologies such as geographic information, planning, building information modeling and much more.

So in trying to retrofit and build tomorrow’s cities, considerations should be made to create “cities that feel good about themselves as they will perform better than cities that don’t feel good about themselves,” Ferren added.

Most of those charged with building and designing the 3D city or city of the future are not talking about how the city itself “feels” but rather, does it have all the physical components that will address the needs of the inhabitants? In another talk it was brought out that Geodesign professionals may think of themselves as “therapists”, as well as designers, as they consider how cities are modeled.

Read more…



Categories: Design, Landscape, Research

Healthier Communities Through Design


Saturday, February 16, 2013 9:00 am

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Health indicators are pointing in the wrong direction. Healthcare costs are rising to unprecedented levels. To address these challenges, it’s become imperative that our municipal policies and initiatives be reconsidered. How can design help? As I see it, design provides a key preventative strategy. Designers can improve public health outcomes and enhance our everyday environments. The lens of design can help us focus and re-conceptualize the public health impacts of our cities and buildings. Healthy communities will help stem our raging epidemic of obesity and the chronic diseases that result from our sedentary lifestyles and bad diets.

But when you think of health, you may be thinking of the medical industry and the illnesses it treats. It’s time to turn this idea on its head. Let’s start focusing, instead, on preventative strategies that reduce the incidence of sickness in the first place.

A key policy, health by design, can be integrated directly into our cities, and architects can play a central role in designing healthier buildings and communities. Many of the problems we face today can be solved by simply looking at the amenities people already want from their cities: developments close to transit, shopping, restaurants, social services, and community services. These are essential parts of a comprehensive, systems-level solution. Active lifestyles rely, in large part, on expanding the options for when, where, and how people can live, work, and play.

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Cities and towns looking to help their people stay healthy, now have access to a helpful document, produced by the American Institute of Architects. Local Leaders: Healthier Communities Through Design is a roadmap to design techniques that encourage residents to increase their physical activity. I see this new publication as a key resource for government officials, design professionals, and other stakeholders collaborating to address America’s public health challenges.

Read more…




Inside the Design Mind IV


Monday, February 11, 2013 8:00 am

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Art and architecture thrive on influence, an asset that knows no boundaries, geographic or disciplinary. It is in this spirit that we welcome new voices, perspectives and interpretations.
 National Building Museum and Metropolis Magazine contributor, Andrew Caruso, begins the 2013 run of Inside the Design Mind with an emerging voice: Yang Yongliang.  At only 32, this Chinese born graphic designer-turned digital artist has come of age in one of the most pivotal (and controversial) times in his country’s history. His digital-collage reinterpretations of China’s cities present explorations of the built environment that are simultaneously critical and aspirational, dark and foreboding yet filled with light. Already showing in galleries from Shanghai to Paris, we think he’s one to watch.



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Andrew Caruso: What parts of your childhood influenced the way you approach art?

Yang Yongliang: I grew up and learned about art in an old town that had retained its traditional Chinese character. My teacher made oil paintings and he taught me basic exercises in drawing and watercolor. I remember him telling me on his deathbed that he was thinking about painting. His manner and attitude toward art had a far-reaching influence on me and his death had a profound impact. 



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AC: You originally studied very traditional forms of art making. Why then did you begin your career with digital media?

YY: My childhood education included traditional paintings and calligraphy and at university I learned graphic design. I began using different software programs and studied photography and shooting techniques. Combining these skills became natural. 



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Read more…




Architects and the Public Health Imperative


Thursday, December 13, 2012 8:00 am

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This fall, the American Institute of Architects announced a 10 year commitment to develop design and technology solutions for cities addressing public health, sustainability, and resiliency challenges. It’s the kind of commitment that many AIA members have long sought: putting human and environmental health and wellness at the center of the architecture mission. That the announcement was made at the Clinton Global Initiative annual meeting in New York, gave it cache; more than 1,000 global leaders gathered to address the theme of “Designing for Impact.”

AIA is seeking to demonstrate the link between building design and the health of people who live or work there, and, says AIA CEO Robert Ivy, “bring the force of design to bear in the public health arena and debate.” The effort, called “Decade of Design” will involve funding and in-kind contributions from the AIA, Ivy says, through three initiatives: university research; community planning collaborations; and something called “Show Us Your APPtitude Hackathon,” designed to promote creative apps and technologies as springboards.

The first three recipients of research grants were announced. Texas A&M University’s project, Evaluating Health Benefits of Liveable Communities is a toolkit for measuring health impacts, which will include an empirical study of a LEED for Neighborhood Development project in Austin. The University of Arkansas’s Fayetteville 2030: Creating Food City Scenario Plan will study pathways to creating a local food infrastructure amid rapid growth. The University of New Mexico has a pilot program, Establishing Interdisciplinary Health-Architecture Curriculum.

For those who have long made the case that attending to issues of sustainability are the over-arching umbrella of any design or planning pursuit, finding ways to strengthen and illuminate these connections seems almost painfully obvious. But anyone familiar with architecture education and practice—where barriers to interdisciplinary collaboration are stiff—the links are too often ignored, overlooked, or poorly quantified. I asked Robert Ivy to talk about the impetus for this program.

Kira Gould: Why do you and the AIA see a need for funding the health/design connection at this time?

Robert Ivy: While many of us believe that the connections between health and design are there, what we need is proof. We want to help build up the data that will help us quantify and demonstrate, with rigorous case studies, the value of design in the context of these issues and the inherent relationship between architecture and public health. I’m inspired by the notion that we can participate in this.

I think it’s true—if not proven—that architecture can affect a community’s health, particularly in the area of ailments such as diabetes and heart disease. Basic design principles already encourage architects to consider health every day: we take into consideration how buildings have access to sunlight, fresh air, clean water. Ultimately, we want to be able to show and prove that buildings are making an impact. This requires evidence. We know, anecdotally, that certain types of places make people more productive. Quantifying this is the aim of this initiative.

Read more…



Categories: Architects, Designer, Research

Children’s Books on the Built Environment


Thursday, October 11, 2012 8:00 am

I have two kids, ages almost 6 and 3, and while they love reading books, I enjoy reading their books as much, if not more, than they do. I love the nostalgia and silliness of Dr. Seuss and Roald Dahl and the clever stories and terms that Mo Willems churns.

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The way my kids respond to books has shown me the power within their pages. One book can spark a new interest that lasts days, months – even years. One book can lead to the insistence that we read tens more on the same topic.

So naturally, I try to select books on topics that are also interesting to me (after all, I’m equally invested in reading these). This prompted an unofficial research project on children’s books about the built environment. With the exception of the immense stock of books about construction, trucks, trains, and planes, there are relatively few stories about the professions and interests of the designers and planners or about the shape and functions of cities, buildings, communities, neighborhoods, and parks themselves.

However disappointed I was by the brevity of my list, books like Iggy Peck, Architect by Andrea Beaty and The Little House by Virginia Burton have been inducted into our nightly favorites. (You can find my assuredly incomplete list of children’s books on landscape, architecture, planning and otherwise urban-related topics at the end of this post.)

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A story about a talented little boy who builds architecture out of everything from chalk to dirty diapers

Read more…




“Cities should be like …………”


Wednesday, September 19, 2012 8:00 am

The planning profession has reached something of a critical juncture. This is not, of itself, a particularly interesting revelation; to hear planners talk about it, our profession is pretty much always reaching some sort of critical juncture, crossroads, etc. This time, however, we might be onto something.

I recently finished plodding my way through editor Roger Elwood’s Future City, an early-seventies anthology of “new wave” science fiction takes on (wait for it…) the “Future City.” The contributions were unerringly pessimistic, forecasting a future of out-of-control urbanism roughly on the model of the South Bronx circa 1977, but With Added Fancy Computers. The contributions were also, and again unerringly, wrong. The archetypal City of 2012 hardly resembles the nightmares they envisioned, and the attitudes towards urbanism held by many of the stories’ characters are, if anything, even more distant from the current re-awakening of interest in all things urban.

In previous posts on Landscape Urbanism, I’ve argued that the narrative of urbanism—the one accepted by both the mass media and highbrow magazine monthlies—is up for grabs at the moment. It’s changing, to be sure, but through an international, multi-media conversation the results of which nobody can yet foresee. For as long as this conversation is ongoing, it’s perhaps not beyond reason to propose that we’ve all got a certain moral duty to flag both its best and worst contributors for either praise or derision.

With that said, then: three cheers for Mark C. Childs, and a chorus of raspberries for Boyd Cohen.

Urban Composition: Developing Community through Design is Childs’s contribution to the Architecture Briefs: Foundations in Architecture series published by Princeton Architectural Press. The series, we’re informed, is “designed to address of a variety of single topics of interest… in a user-friendly manner alongside the basics of architectural thought, design and construction.” Though ostensibly written for “architecture students and professionals,” Childs’s Urban Composition could be enjoyed just as easily by the interested layman.

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In Urban Composition, Mark C. Childs presents not only an introduction to the practice of conscientious urban design, but also advances an optimistic, collectivist vision of civil composition’s contribution to the commonwealth. Image courtesy Princeton Architecture Press

Read more…



Categories: Cities, Landscape Urbanism

Cities as Labs for Change


Thursday, September 13, 2012 8:00 am

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Exterior of Brightcove’s new Global Headquarters in Boston’s Innovation District,
Photo courtesy of CBT Architects; © Mark Flannery

Cities everywhere are entering a new era of unprecedented collaboration as well as competition. If they are to thrive, they need to be great places. Knowing this, local governments are working with architects, urban thinkers, technology mavens, and other key players in the private sector to design and construct sustainable buildings and districts as platforms for the future. A synergistic symphony of urban design and development is commencing, harnessing creativity, lowering economic barriers, and generating productive energy with healthy, inspiring environments. Cities, much like states in the past, are now becoming the laboratory for innovation and change.

A new initiative, Cities as a Lab, is under development by the American Institute of Architects (AIA), with a full rollout planned for 2013. The project grew from the realization that policy experimentation and implementation has migrated downward from states to regions and municipalities that have become the powerhouses of democracy and experimentation. Our cities project aims to demonstrate through research findings, case studies, partnerships, and potential demonstration projects the power and importance of urban areas in a fully functioning polity. The melding of innovative design with the increasing power of technological solutions will be a key feature of this program.

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The WarRoom inside Brightcove’s office in Boston.
Photo courtesy of Elkus Manfredi Architects; © Jasper Sanidad

For this program to work, we must tap into the talents of technology startups and innovation companies that have become the new post-industrial districts of the knowledge economy. At the forefront of this change is Boston’s new Innovation District boasting some 100 firms and 3,000 new jobs. The district hosts the largest start-up accelerator and competition in the world; its Innovation Center offers a supportive environment for entrepreneurs. The city’s once stagnating waterfront is rapidly becoming an economic powerhouse, a place to be, with livable mixed-use infrastructure, micro housing, restaurants, and cultural venues to attract a high-energy workforce.

Read more…



Categories: Cities, Urban

Tale of Two Maps


Wednesday, September 12, 2012 8:00 am

If you want to peer into the future of architecture and infrastructure, try comparing the impact of two vastly different maps of the same place.

For this post, I am using a map of the United States; but you could use just about any map of any country on the planet.
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Map of the United States

Looking at this map, you will see what you typically think of as the United States, with the lines that divide the landmass of regions into our familiar states. These boundaries were politically inspired, and whether influenced by natural features or not, the lines don’t heed to the ecological realities on the ground or in the water.

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This process of artificially delineating land with straight lines continues as you zoom further into the map— states divide into counties and then cities, towns, villages, subdivisions and even further into individual property lines. Real estate developers, engineers, designers, and architects define their project sites against such lines and from there we get houses, office buildings, restaurants, hospitals, campuses, and neighborhoods. As this process fleshes out, the ecological functionality of the place is often dismantled in an effort to accommodate the infrastructure required to “serve” the location. That’s one way of looking at a map… and so far, it seems to be the only way.

Read more…




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