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SOM and CASE Invent a New Interface


Tuesday, May 7, 2013 9:32 am

Peeking into the toolkit of a digital designer you’ll find an unruly mess of apps and code, a reflection of the rapid changes now taking place in the field. From the beginning of the digital boom SOM, the architecture firm, has witnessed this development, not as a mere bystander, but as a creative partner. As early as the 1980s, the firm has been collaborating with digital specialists like IBM; back then, info modeling options were sparse and keeping up-to-date with innovations typically involved updating your AutoCAD. Fast-forward to the present, and the floodgates have been released.

Kids are now writing their own code for school projects and the position of ‘programmer’ in archi-firms has been virtually absorbed by the designers themselves. In essence, the barrier for entry into developer circles is almost zero. SOM, now in collaboration with CASE (a building information modeling consultancy based in New York City), are now faced with the question: “Why are we inventing tools that already exist?”

This collaboration has given birth to a new interface, AEC-APPS, described as “part Wikipedia, part GitHub,” which will create a library of digital tools for both users and makers alike. Additionally, there is also a strong social component that makes it easier to find the perfect tool, and begins to outline the collaborative mentality among the BIM community, much like that of contemporary programmers. Through crowd sourcing from members, users not only stay informed but also feed a community voice that, if loud enough, could sway software vendors to the demand of the users.

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Categories: Architects, Technology

New Way of Designing:
Part 5


Sunday, February 10, 2013 9:00 am

We had modest goals when we first took on the “ideas competition” to design the office building of the future. All we wanted was to use the tight deadline—the discipline and structure that comes with a competition—to organize our ideas about the future of office buildings. In the beginning we saw this as a way to engage in an internal debate about a myriad of related topics. We began as we always do, asking many questions. This time, though, we went beyond our usual inquiry:  Will there even be office buildings in the future?  How will people want and need to work in an office 15 or 20 years from now?  What impact will technology have on design and engineering?  But we never once asked, “What will it look like?”

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As principals, we calculate the risk against the rewards for our architecture practice. Naively, we guessed that this project would involve a few weeks of work for those staff members who weren’t fully employed on other projects. Our economic risk would be minimal. Our reward would be a 10-minute presentation to show our developer clients, inspiring their thinking about office buildings. With no clear vision of what could happen, we nevertheless pushed our team to reach for something beyond what they already knew.  If we were going to enter this competition, then we were in it to win. Go big or go home.

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The effect on the office was profound. We took the opportunity to look over the horizon, unfettered by the normal project restrictions and, in the process, energized everyone. Suddenly they all wanted to get involved. We engaged the best engineers to contribute their ideas. We decided to do a video (which we’d never done before).  Most importantly, we would allow ourselves to dream. Suddenly the risk expanded far beyond a monetary risk. Now we were taking an emotional risk as well, pouring our hearts and minds into a collaborative effort and then, perhaps, ending up being disappointed with the outcome. When we announced to the office, over champagne, that we had been named one of four winners nationally, everyone cheered!

Hickok-Cole-Process-3

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A New Way of Designing:
Part 4


Sunday, February 3, 2013 9:00 am

As we wound down our a charrette, an exercise somewhere between a Top Chef “quick fire” and a game of “exquisite corpse,” we remembered seeing flickering pixels, oversized movable louvers, folding organ-like planes, and stretching ribbons. Our research yielded a number of innovative precedents —both theoretical and built— from architects and engineers experimenting with movable facades around the world. We had examined automated fins and shading umbrellas, tessellated screens and adaptive fritting from ABI, the homeostatic façades from Decker Yeadon, and the Aegis Hyposurface from Goulthorpe, among others.

But it was not enough that these façade components moved, either by means of carefully controlled computerized programming or by more rudimentary manual, hydraulic, or mechanical means. The movement that we were trying to describe was different. It had to be tied to performance. It had to respond to the sun. As Mike Hickok often said, it had to behave “more like a plant, less like a machine.” With our newly acquired understanding, how could we propose a future in which shading devices would deploy and contract biomimetically, like the artificial muscles we studied, in response to the sun?

Then we had a rude awakening. How could we even begin to tinker with these shapes with our limited experience, with the kind of software that had the capabilities to produce what we needed?  Clearly we had found ourselves at the convergence of technology, media, and representation. We needed to make leaps in all three. As Lisa Iwamoto describes on her book Digital Fabrications[i], our design had to inform and be informed by its modes of representation and production. We had to go beyond, way beyond, the limitations of what we traditionally produced in-house and do it at the fast pace of a design competition. At once we were dealing with modeling software shortcomings, researching smart materials, studying artificial muscles, defining performance, contracting out the scripting of algorithms, buying software, and storyboarding the presentation to determine deliverables and staff allocation.

Single-Ribbon-Rhino

Rhino image of ribbon

Mike Fischer[ii], a fifth young designer was brought on board, contracted to work side by side with our team to help with computational modeling and scripting. We shifted to Rhino, a NURBS-based modeling software that would allow us to conceptualize, tinker, and control our shading strands. While developing the component, we needed to test it across the façade. Mapping it and remapping it to control its size, density, and openness required formulas—a lot of formulas—which we crunched in Grasshopper.

OOF-Grass-Hopper

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Sophisticated Computer Literacy, a Necessity in the Workplace


Friday, November 9, 2012 8:00 am

For today’s college students, computer literacy is a necessity. Yet, many get their degrees without taking even basic programming courses. For those in search of more comprehensive lessons than offered by traditional university curricula, online resources are becoming places to learn first-rate computer literacy.

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Photo by Richard Perry, courtesy The New York Times

In a stalled economy, the job outlook for software developers and computer programmers is far more promising than for most occupations. In fact a 30% growth is projected between 2010 and 2020. Median pay for systems software developers is about $94,000, more than double the national average salary of $42,000 for college grads. The unstable economic conditions have also led most companies to hire freelancers for their needs in computer programming, web design, and social media management.

“To be successful in the modern world, regardless of your occupation, requires a fluency in computers,” says Peter Harsha, director of government affairs at the Computing Research Association. “It is more than knowing how to use Word or Excel but [also] how to use a computer to solve problems.”

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Categories: Design, Education, Technology

The Softer Side of Real Estate Development


Wednesday, April 18, 2012 8:00 am

Living in a big city can be hard. If you live in New York, you have probably quoted the famous song, “If I make it there, I can make it anywhere.” But Portland-based developer Gerding Edlen recognizes the need for giving a softer side to the city.

They develop buildings that, from my perspective, promise to be soft on communities, soft on the environment, and soft on residents.

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Gerding Edlen has spoken with Metropolis before, but now they are considering bringing rental development to the east coast, potentially to New York City. I spoke with Mark Edlen, CEO, about their development plans and how those plans fit into cities like ours, “the city that never sleeps.”

“We’ve seen a movement to the cities. Cities are the solution to our global population growth,” said Edlen. His firm recognizes that people see city living as a way to help solve global problems. They also see how it’s becoming more popular to live a mobile and sustainable urban lifestyle.

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Categories: Others

Lab Report XVII


Wednesday, January 11, 2012 9:00 am

Ten years ago, researchers at UCLA’s Department of Architecture and Urban Design began a project aimed at helping people improve the energy efficiency their homes. Called HEED, or Home Energy Efficient Design, it is a set of easily accessible tools that help make housing, new or existing, become more energy efficient. The software was initially targeted to California homeowners, identified by their utility carriers. In 2005, it was restructured and re-targeted towards architects, contractors, and engineers—and made available, for free.

P1HEED, image via www.energy-design-tools.aud.ucla.edu

So what is new now? The folks at UCLA have reconfigured the software once more. It is now a free, downloadable software that can be used by individual DIY-ers and professionals alike. What’s more, HEED offers training workshops to help you understand the more advanced features.

Imagine the ease with which architects and contractors can share information with their clients when everyone in the group is able to use the same software, without worrying about the prohibitive cost or licensing of expensive, specialty programs. What’s more, because the program is relatively easy to use, it also means that clients working with professionals can explore different energy-saving options on their own. That can only enhance the communication process.

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Categories: Others

Q&A: James Benya


Wednesday, January 4, 2012 11:00 am

About seven years ago James Benya, the Portland, Oregon-based lighting designer, introduced us to daylighting. Much to his chagrin, daylighting subsequently became one of the most popular and most commonly misapplied green building strategies. When we decided to interview leading lighting designers for our Leading Luminaries story, we knew the outspoken Benya would be one of our subjects. An edited version of his conversation with Derrick Mead follows.
–Martin C. Pedersen

Jim2010image143_bw_500_t346About five years ago, you helped us identify daylighting as the next big thing in the field. What’s happening now?

More and more, we’re seeing every project come in with LEED aspirations. People are looking into daylighting. I got a call yesterday from a professor at the University of Texas Austin School of Architecture, who wanted me to give him a serious set of daylighting examples. I said, “OK, but you’ve got to understand, I’m not going to give you bad examples that have been spun into good ones. I’m going to give you projects that are simple, work fine, but may not be glamorous.” People in architecture and engineering tend to over glamorize projects, because of their aesthetics, and sweep the concerns surrounding energy efficiency and daylighting under the rug. I said, “These are genuine projects, but you’re not necessarily going to see a lot of them published. They’re everyday jobs.” We’re not going to fix energy problems in the world by turning edifice projects green with a whole of money and greenwashing. It’s going to be the other 10,000 projects where we’re going to make the biggest difference.

You’ve been critical of a lot high profile projects that have used daylighting. Why?

Because you’ve got to get the window-to-wall ratio down to a practical percentage. Take the New York Times Building. Here’s an overglazed building, where it’s very difficult for people to work near the windows, because there’s so much light. In order to control it, they had to put in shades, which defeats the purpose of the daylight. The Aria hotel, in Las Vegas, has an almost 100% window-wall ratio, with many of the facades facing the sun. And that’s in the desert! Not a good idea. Of course they employed fritting and other technologies to reduce the impact, but the fact of the matter is you can’t have that much glass without having thermal gain problems. You can underglaze a building, in which case not much happens. It’s an insulated box. But you can overglaze a building, so any savings you achieve by turning off lights are more than eaten up by the solar gain. There is a balance or plateau in most projects, where you can make tradeoffs. But that plateau has a rather limited range. It’s between 25 and 40 percent window-to-wall ratio. At 25 percent you get less daylight but better insulation; at 40 percent you get more daylight but less insulation. They’re both reasonable tradeoffs. You go to a 100% window to wall ratio, and you’re in trouble. That message doesn’t really get out. We’ve got to encourage the community to seek that technical balance. You must design buildings from the ground up with that balance being part of the thinking. It can’t be something that someone tries to fix or fit into the project after the architecture is determined. The New York Times building is a great example, I think, where specific architecture was determined, and they brought in a daylighting expert to try to make it work. In that regard, it’s not a very good building.

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Categories: Q&A, Web Extra

Q&A: Herve Descottes


Friday, December 23, 2011 8:39 am

For our Leading Luminaries story, Barbara Eldredge and Derrick Mead interviewed eight of our top lighting designers. To create the article that appeared in our December issue, we pulled together all of their interviews and edited them into a group conversation. I think it represents a kind of state-of-the-union for the discipline. The following is an edited version of Eldredge’s lively conversation with Hervé Descottes, the founder of L’Observatoire International. –Martin C. Pedersen

hervedescottesportrait02_500About five years ago, we identified day lighting as the next big thing in the field. So what’ today’s next big thing?

It’s LESS. (laughs)

Less?

Less is definitely a lot more.

What do you mean?

Less color, less uniformity. Be more customized. It’s about precision. I think lighting hasn’t been very precise. It’s been a lot about quantity and light level and making lots of surfaces of light and using the technology at the maximum of the extravagance of the technology.

So it’s about subtlety and form?

Yes. And it’s about time! It’s about time the lighting designer gets the place they deserve.

Do you think that lighting designers have been under-acclaimed?

No. Over-acclaimed.

You think so?

Absolutely. I think every lighting designer thinks they are much more important than they are. Many lighting designers think they’re the architects. I think its good with this recession that everyone is little bit more appropriate in their roles. Design is a team sport. Everybody has an important role. And I think for a long time lighting designers got so excited by this technology construct that they give themselves a little bit more importance than they really were in the course of the project. Lighting is important, but so is subtlety, refinement , and respect for the architecture . Thinking that we’re artists when we’re only lighting designers is not important.

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Categories: Q&A, Web Extra

<i>Metropolis</i> in the News


Monday, November 14, 2011 12:16 pm

OCT_11_CoverLast week on ABC’s Nightline, Bill Weir, the host of the segment “This Could Be Big,” waved our October issue on national television. The segment was on QR codes, and our cover had a big one on it. Weir’s question was, “Will this get bigger, or will it end up on the dust heap of technology?”

Our technology issue was all about how digital tools are shaking up the design profession, from architects learning code to using software for participatory design. Putting a QR code on each of those stories was a no-brainer—they add a multimedia layer of information to the page.  But the QR code on our cover was really the masterstroke—it’s a portal to Metropolis’s first digital cover.  When our art director Dungjai Pungauthaikan called the designer Peter Alfano to create the content that lies beneath that huge pixelated box, she said “Peter, this is the cover you’ve been waiting for.” We will say no more, except that once you’ve watched Weir’s segment below, we suggest you get hold of our October issue, and use a smartphone on it. (Or click here)

The “boxes of squiggly lines” are not quite as easy as they are made out to be, as our art department discovered in implementing them. They had to take into account various video formats, incompatible web browsers, and different smartphones. But they stuck it out. Because until Weir’s fancy trick with the champagne bottle becomes generally available, the QR code is very far from the dust heap—it is still our easiest link from the printed word to the digital world.

Read our technology issue here, including the story about QR codes integrated into clothing.




The Pattern Technology of Christopher Alexander


Friday, October 7, 2011 1:15 pm

IL1 PatternLanguagePatterns provide information about a design configuration that solves a recurrent problem — such as the geometry of a walking network, or a path shape.

Some architects are big fans of the book, A Pattern Language — a compendium of 253 “patterns” that cover elements of environmental design, spanning the scale, from regional planning down to construction details. As we have noted here before, this book triggered a surprising explosion in software technology, and spawned a new class of software called “design patterns”. That software now helps to power Macs, iPhones, most games, and many other computer systems. The open-source platform Wiki, and its many applications including Wikipedia, was another direct (if surprising) spinoff of the technology. Many other fields have begun using pattern language technology successfully, including molecular biology, economics, product engineering, organizational management, and service design, to name a few.

This remarkable cross-disciplinary transfer of knowledge happened because software engineers saw an insight in the work of an architect that proved very useful. The story of how this happened is fascinating. It may also challenge the conventional design thinking of many architects.

In 1987, Ward Cunningham was a software engineer working on new software approaches at Tektronix Corporation in Portland, Oregon. That year, he recalls, programmer Bill Croft sent him (and several other computer pioneers) a copy of Alexander’s book A Pattern Language. Coincidentally, another friend and former colleague, Kent Beck, then at Apple Computer, had acquired copies of Alexander’s other classic design books, Notes on the Synthesis of Form and The Timeless Way of Building.

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