Q&A: Konstantinos Dimopoulos on the Virtual Cities of Video Games
The game designer and academic speaks with Metropolis about how fictionalized video game cities can help spark more thoughtful urban planning.
The game designer and academic speaks with Metropolis about how fictionalized video game cities can help spark more thoughtful urban planning.
A new book edited by Michael Sorkin and Deen Sharp offers speculative visions that prioritize the recovery of the people’s agency and humanity.
With the multiplying risks of urban heat and the pandemic, a city's streets and sidewalks tend to highlight vulnerabilities in urban communities.
The new illustrated publication captures the endearing quirkiness of the podcast, which inspired it. Metropolis speaks with host, creator, and coauthor, Roman Mars.